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<blockquote data-quote="Vrecknidj" data-source="post: 1688171" data-attributes="member: 7301"><p>Obvious: back in the "old days" when I started gaming (early 1980s), my friends and I found that the way to get more people into gaming was to invite them to games.</p><p></p><p>Today, my sons are among my players (they are 15 and 10). My older son's friends have joined in, and we now have two groups (one is my thirtysomething friends, my older son, and one of his friends; the other is all my sons' friends and me). Of these kids that have joined (they're all 13, 14, or 15, except for my younger son), they've been "recruited" from the ranks of church youth groups and a local theater group.</p><p></p><p>Getting more people playing is the way to get more groups and the way to get more impact on the "industry" (and I agree that the only method of voting left to the consumer is to buy only those products that stand up to the level of quality expected--my own pet peeve is the editing errors in WotC's products).</p><p></p><p>Dave</p></blockquote><p></p>
[QUOTE="Vrecknidj, post: 1688171, member: 7301"] Obvious: back in the "old days" when I started gaming (early 1980s), my friends and I found that the way to get more people into gaming was to invite them to games. Today, my sons are among my players (they are 15 and 10). My older son's friends have joined in, and we now have two groups (one is my thirtysomething friends, my older son, and one of his friends; the other is all my sons' friends and me). Of these kids that have joined (they're all 13, 14, or 15, except for my younger son), they've been "recruited" from the ranks of church youth groups and a local theater group. Getting more people playing is the way to get more groups and the way to get more impact on the "industry" (and I agree that the only method of voting left to the consumer is to buy only those products that stand up to the level of quality expected--my own pet peeve is the editing errors in WotC's products). Dave [/QUOTE]
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