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<blockquote data-quote="rushlight" data-source="post: 1692058" data-attributes="member: 3801"><p>I also am wary of the new trend at WOTC. More than that, I really fear a "mainstreaming" of the hobby that would be required for the growth level that some are considering. </p><p> </p><p>To make the industry larger, you'll need to appeal to a wider audience. To do that, you'll need to change the product. The problem is, when you "mainstream" RPGs, you will <em>lose</em> people like me. I don't usually like "mainstream" things. An example of this is the D&D movie (and it's new sequel). Those products were dumbed down for the general public. Yet they were nearly abhorred by the gamers - because we <strong>are not</strong> the general public. </p><p> </p><p>If D&D becomes mainstream, will nearly all of us will become "fringe" gamers? Perhaps with a sub-industry that provides a small amount of material to us? Is that an improvement over our current state?</p><p> </p><p> </p><p>I'd like to see something like this, targeted at ages 10-12 or so. But still advanced enough so that it flows into a more advanced system. Don't dumb it down. Trust that the smart kids will get it. Making it to simple will turn off the smart kids (they'll just skip it, or wait to get a more advanced version) and the dumb ones won't get it anyway.</p><p> </p><p> </p><p>Modules are fine, but many DMs prefer to write their own worlds or scenarios. It's <em>why</em> you DM. If all you wanna do is see what happens at the end of the module, you'd be a player.</p><p> </p><p>I will say that I'm not opposed to growing the hobby. I'm opposed to changing it for the sake of growth.</p></blockquote><p></p>
[QUOTE="rushlight, post: 1692058, member: 3801"] I also am wary of the new trend at WOTC. More than that, I really fear a "mainstreaming" of the hobby that would be required for the growth level that some are considering. To make the industry larger, you'll need to appeal to a wider audience. To do that, you'll need to change the product. The problem is, when you "mainstream" RPGs, you will [i]lose[/i] people like me. I don't usually like "mainstream" things. An example of this is the D&D movie (and it's new sequel). Those products were dumbed down for the general public. Yet they were nearly abhorred by the gamers - because we [b]are not[/b] the general public. If D&D becomes mainstream, will nearly all of us will become "fringe" gamers? Perhaps with a sub-industry that provides a small amount of material to us? Is that an improvement over our current state? I'd like to see something like this, targeted at ages 10-12 or so. But still advanced enough so that it flows into a more advanced system. Don't dumb it down. Trust that the smart kids will get it. Making it to simple will turn off the smart kids (they'll just skip it, or wait to get a more advanced version) and the dumb ones won't get it anyway. Modules are fine, but many DMs prefer to write their own worlds or scenarios. It's [i]why[/i] you DM. If all you wanna do is see what happens at the end of the module, you'd be a player. I will say that I'm not opposed to growing the hobby. I'm opposed to changing it for the sake of growth. [/QUOTE]
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