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<blockquote data-quote="Munin" data-source="post: 1692143" data-attributes="member: 5722"><p>I consider myself to be pretty stereotypical of the average player. I game 3 to 4 times a months, at about 4 hours a session. I own the core rulebooks, a couple of setting books, and a smattering of reference books. 2/3rds of the ENies nominees I haven't even <em>heard</em> of, much less purchased, and I never will.</p><p>Why? I don't have the time, or the need. This year I'll buy one or two more books, and a couple of adventures. That will satisfy my groups needs. Of the other players, most own the PHB, but that's about it. There simply isn't a demand in our group to support this industry.</p><p></p><p>But the industry is not the Game. My group is dedicated. We game week in and week out, and they gripe and moan on the off weeks. Just this past session we introduced a brand new player, a 15 year-old, to the game (we're all 30-somethings), and it was great. </p><p></p><p>One of my players is the owner of the FLGS. He caters to the Games Workshop crowd. Is he a filthy, money-grubbing capitalist who is only in it for the money? No. He's a married man with a wife and kid who has bills to pay. Wargamers will drop an easy $200 on an army and not bat an eye. I'll buy maybe two $40 sourcebooks and a dozen or so minis. Who would you cater to?</p><p></p><p></p><p>Lastly, I have to say that drawing a correlation between crpgs and pnp games is a bad idea. I've played both equally for the better chunk of my life (my first crpg was Ultima II), and I have to say that the only _only_ common factor between a pnp rpg and a crpg is the setting. That's it. </p><p>The experience is not the same, the reward is not the same, and the game is not the same.</p><p>In my opinion, the extent that the current version of D&D is broken (and there are broken parts) is the extent to which the developers were influenced by the crpg.</p></blockquote><p></p>
[QUOTE="Munin, post: 1692143, member: 5722"] I consider myself to be pretty stereotypical of the average player. I game 3 to 4 times a months, at about 4 hours a session. I own the core rulebooks, a couple of setting books, and a smattering of reference books. 2/3rds of the ENies nominees I haven't even [i]heard[/i] of, much less purchased, and I never will. Why? I don't have the time, or the need. This year I'll buy one or two more books, and a couple of adventures. That will satisfy my groups needs. Of the other players, most own the PHB, but that's about it. There simply isn't a demand in our group to support this industry. But the industry is not the Game. My group is dedicated. We game week in and week out, and they gripe and moan on the off weeks. Just this past session we introduced a brand new player, a 15 year-old, to the game (we're all 30-somethings), and it was great. One of my players is the owner of the FLGS. He caters to the Games Workshop crowd. Is he a filthy, money-grubbing capitalist who is only in it for the money? No. He's a married man with a wife and kid who has bills to pay. Wargamers will drop an easy $200 on an army and not bat an eye. I'll buy maybe two $40 sourcebooks and a dozen or so minis. Who would you cater to? Lastly, I have to say that drawing a correlation between crpgs and pnp games is a bad idea. I've played both equally for the better chunk of my life (my first crpg was Ultima II), and I have to say that the only _only_ common factor between a pnp rpg and a crpg is the setting. That's it. The experience is not the same, the reward is not the same, and the game is not the same. In my opinion, the extent that the current version of D&D is broken (and there are broken parts) is the extent to which the developers were influenced by the crpg. [/QUOTE]
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