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<blockquote data-quote="buzz" data-source="post: 1708938" data-attributes="member: 6777"><p>They're creating a gap because they're not catering exclusively to the tastes of older gamers who have a fondness for older, unprofitable settings? And focusing on older, unprofitable settings will somehow close this alleged gap? I don't understand.</p><p></p><p></p><p>I'm not comprehending any of what you're saying here. Where is this stuff about people who hate Planescape coming from?</p><p></p><p></p><p>Can you point me to where WotC stated this? Seeing that SKR and Ed Greenwood's names are on the lion's share of FR material that's been produced for 3e, I don't really buy this at all. I also don't see how FR getting some of the best authors, best art, and best production values in the D&D line is "dissing your nostalgia."</p><p></p><p>Which also continues to beg the question of how catering exclusively to nostalgia is supposed to draw in new players, i.e., people who have nothing to be nostalgic about.</p><p></p><p></p><p>How is finding more people who are interested in playing D&D with you in any way not a good thing? And what does any of what you wrote above have to do with this? Is sitting alone in your dorm room somehow supposed to send a message to WotC?</p><p></p><p>And how is it you're so nostalgic if you're only in college? I was probably gaming before you were born and I don't agree with any of this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>You want Cartoon Network to possibly spend millions developing a cartoon series and toy line in exchange for a d20 sourcebook that will, if they're lucky, sell a few thousand copies?</p><p></p><p></p><p>Well, the PS2 is part of a multi-billion dollar software and hardware insudstry that's a world-wide cultural phenomenon, whereas D&D is, at best, consdiered a cultural footnote by mainstream media that's good for the occasional one-liner on a sitcom. </p><p></p><p>And 3rd party settings? C'mon. These are niche within a niche products that have no brand bankability. Most of them can't even survive in the RPG market.</p><p></p><p>D&D-branded beer won't bring in anybody, particularly newer, younger gamers, considering that you need to be 21 to drink beer (in the US at least, which is the lion's share of the market).</p><p></p><p>What WotC has done with the brand, however, is license it for use with best-selling video games. A very good, very successful, and very profitable idea so far.</p></blockquote><p></p>
[QUOTE="buzz, post: 1708938, member: 6777"] They're creating a gap because they're not catering exclusively to the tastes of older gamers who have a fondness for older, unprofitable settings? And focusing on older, unprofitable settings will somehow close this alleged gap? I don't understand. I'm not comprehending any of what you're saying here. Where is this stuff about people who hate Planescape coming from? Can you point me to where WotC stated this? Seeing that SKR and Ed Greenwood's names are on the lion's share of FR material that's been produced for 3e, I don't really buy this at all. I also don't see how FR getting some of the best authors, best art, and best production values in the D&D line is "dissing your nostalgia." Which also continues to beg the question of how catering exclusively to nostalgia is supposed to draw in new players, i.e., people who have nothing to be nostalgic about. How is finding more people who are interested in playing D&D with you in any way not a good thing? And what does any of what you wrote above have to do with this? Is sitting alone in your dorm room somehow supposed to send a message to WotC? And how is it you're so nostalgic if you're only in college? I was probably gaming before you were born and I don't agree with any of this. :) You want Cartoon Network to possibly spend millions developing a cartoon series and toy line in exchange for a d20 sourcebook that will, if they're lucky, sell a few thousand copies? Well, the PS2 is part of a multi-billion dollar software and hardware insudstry that's a world-wide cultural phenomenon, whereas D&D is, at best, consdiered a cultural footnote by mainstream media that's good for the occasional one-liner on a sitcom. And 3rd party settings? C'mon. These are niche within a niche products that have no brand bankability. Most of them can't even survive in the RPG market. D&D-branded beer won't bring in anybody, particularly newer, younger gamers, considering that you need to be 21 to drink beer (in the US at least, which is the lion's share of the market). What WotC has done with the brand, however, is license it for use with best-selling video games. A very good, very successful, and very profitable idea so far. [/QUOTE]
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