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<blockquote data-quote="WizarDru" data-source="post: 1711112" data-attributes="member: 151"><p>Don't underestimate how much money those machines generate, for one thing. Powerpuff Girls d20 Sourcebooks won't sell to my kids, one of whom reads at a 2nd-grade level (being in 2nd grade, and all) and currently finds Cariboo or Pop-up Pirate more to their liking. My son IS likely to want a He-man toy, however...possibly a bunch of 'em (if I were willing to buy them for him, which I am not). And I think you may underestimate exactly how many products bear the logos of He-man and the powerpuff girls. My daughter has playsets, umbrellas, clothes, bedsheets, towels, stationary, stickers, books and more. As a license, D&D is just not even close to commerically comparable.</p><p> </p><p> Buzz, this is <a href="http://www.adultswim.com/shows/homemovies/index.html" target="_blank">Home Movies</a>, right there. Originally on UPN, it moved to Adult Swim on Cartoon Network. Incenjucar's opinion of it is not universally shared.</p><p> </p><p> </p><p> That's sometimes a case of the tail wagging the dog, there. The Japanese are the masters of the multimedia cross-licensing campaign. Take dot.Hack (please), it's a series of novels, a card game, a series of video games and a series of anime. It's not a single entity, it's a brand and was conceived that way, namely at the same time. </p><p> </p><p> I'd wager a lot of money that most of the D&D games would sell equally as well without the D&D moniker, purely because they are good games. D&D Heroes, for example, has only minor relations with actual D&D...more than some games, but there are plenty of inconsistincies. Consider Fallout...they decided to drop GURPS as their engine, but the game didn't suffer for it. They merely used their own homebrew. How many people played Baldur's Gate on the PS/2 who knew nothing about D&D, and weren't brought to the game purely because of its association?</p><p> </p><p> </p><p> </p><p> </p><p> Well, it proves that shows that cost virtually no money can, in any case. Home movies was an expirment of UPN, who was chasing Fox's animated success. Along with its other animated shows, which all ended up on Cartoon Network, such as the Oblongs and Mission Hill. Some, like Home Movies, Family Guy and Futurama can find an audience that they were denied on their first run and actually generate new episodes.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1711112, member: 151"] Don't underestimate how much money those machines generate, for one thing. Powerpuff Girls d20 Sourcebooks won't sell to my kids, one of whom reads at a 2nd-grade level (being in 2nd grade, and all) and currently finds Cariboo or Pop-up Pirate more to their liking. My son IS likely to want a He-man toy, however...possibly a bunch of 'em (if I were willing to buy them for him, which I am not). And I think you may underestimate exactly how many products bear the logos of He-man and the powerpuff girls. My daughter has playsets, umbrellas, clothes, bedsheets, towels, stationary, stickers, books and more. As a license, D&D is just not even close to commerically comparable. Buzz, this is [url="http://www.adultswim.com/shows/homemovies/index.html"]Home Movies[/url], right there. Originally on UPN, it moved to Adult Swim on Cartoon Network. Incenjucar's opinion of it is not universally shared. That's sometimes a case of the tail wagging the dog, there. The Japanese are the masters of the multimedia cross-licensing campaign. Take dot.Hack (please), it's a series of novels, a card game, a series of video games and a series of anime. It's not a single entity, it's a brand and was conceived that way, namely at the same time. I'd wager a lot of money that most of the D&D games would sell equally as well without the D&D moniker, purely because they are good games. D&D Heroes, for example, has only minor relations with actual D&D...more than some games, but there are plenty of inconsistincies. Consider Fallout...they decided to drop GURPS as their engine, but the game didn't suffer for it. They merely used their own homebrew. How many people played Baldur's Gate on the PS/2 who knew nothing about D&D, and weren't brought to the game purely because of its association? Well, it proves that shows that cost virtually no money can, in any case. Home movies was an expirment of UPN, who was chasing Fox's animated success. Along with its other animated shows, which all ended up on Cartoon Network, such as the Oblongs and Mission Hill. Some, like Home Movies, Family Guy and Futurama can find an audience that they were denied on their first run and actually generate new episodes. [/QUOTE]
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