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Improving the half-elf
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<blockquote data-quote="Omnifarious Grey" data-source="post: 4669583" data-attributes="member: 81454"><p>I understand the reasoning behind wanting to change the half-elf. However, this is similar to wanting to change humans, for example. Someone may not like how humans are depicted in 4e. Perhaps they feel that humans are naturally tougher than a lot of races due to short lives and hardy work environments so they want to give them a +2 to Con. They do like the versatility of humans so they keep the +2 to another stat. They then decide to compensate for this by eliminating the +1 to all defenses. So is this race still balanced?</p><p></p><p>I understand that not every race uses Dex. (6 as primary/secondary roughly). However, any character can benefit from an inherent +1 to reflex or initiative. The issue stands that while getting a bonus to defenses is nice, that is all that it is. While a bonus to Dex. as a primary stat also grants you a bonus to attacks and damage, which a human could do by choosing Dex. for the bonus, but then half-elfs beat them out with a bonus to Con. for example, to get +2 HP another healing surge and perhaps Fort. defense.</p><p></p><p></p><p></p><p></p><p>This is the issue. People expect their races to play a certain way and understand them as such. The OP doesn't get the Con. or Cha. mechanics of the Half-elves. I understood them to be their based on human resilience (Con.) and being between two different societies and trying to cope with them (Cha. and diplomacy). The thing is, is a half-elf truely half of an elf and half of a human? Why would they be as good as elves who have been in the forest all their lives or as adaptable as humans, when the half-elves get rejected from these societies?</p><p></p><p>Visualizing how the Half-elf should be is the issue. If you don't agree with how the makers made them in 4e it is understandable. However, to hack two races together does not seem like a solution to me.</p><p></p><p>I only see this "solution" as being an issue for any game that is played by many or is going to head away from role-playing (powergaming). Otherwise there might not be any real issues and everyone can be happy.</p><p></p><p>I was just saying that from a mechanically viewpoint having the Human bonus as well as another static bonus was not a good idea and was not thought out.</p></blockquote><p></p>
[QUOTE="Omnifarious Grey, post: 4669583, member: 81454"] I understand the reasoning behind wanting to change the half-elf. However, this is similar to wanting to change humans, for example. Someone may not like how humans are depicted in 4e. Perhaps they feel that humans are naturally tougher than a lot of races due to short lives and hardy work environments so they want to give them a +2 to Con. They do like the versatility of humans so they keep the +2 to another stat. They then decide to compensate for this by eliminating the +1 to all defenses. So is this race still balanced? I understand that not every race uses Dex. (6 as primary/secondary roughly). However, any character can benefit from an inherent +1 to reflex or initiative. The issue stands that while getting a bonus to defenses is nice, that is all that it is. While a bonus to Dex. as a primary stat also grants you a bonus to attacks and damage, which a human could do by choosing Dex. for the bonus, but then half-elfs beat them out with a bonus to Con. for example, to get +2 HP another healing surge and perhaps Fort. defense. This is the issue. People expect their races to play a certain way and understand them as such. The OP doesn't get the Con. or Cha. mechanics of the Half-elves. I understood them to be their based on human resilience (Con.) and being between two different societies and trying to cope with them (Cha. and diplomacy). The thing is, is a half-elf truely half of an elf and half of a human? Why would they be as good as elves who have been in the forest all their lives or as adaptable as humans, when the half-elves get rejected from these societies? Visualizing how the Half-elf should be is the issue. If you don't agree with how the makers made them in 4e it is understandable. However, to hack two races together does not seem like a solution to me. I only see this "solution" as being an issue for any game that is played by many or is going to head away from role-playing (powergaming). Otherwise there might not be any real issues and everyone can be happy. I was just saying that from a mechanically viewpoint having the Human bonus as well as another static bonus was not a good idea and was not thought out. [/QUOTE]
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