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Improving The Set Pieces (OotA Spoilers)
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<blockquote data-quote="Crucial_agony" data-source="post: 6881366" data-attributes="member: 6805960"><p>I ran the Oozing Temple so only far but I also made some larger changes. They found it pointing out of the Darklake, half drowned. I turned the whole place into a more direct Temple to Jubilex to hype up the demon infestation early in their adventure. I also infused the area with more faerzress as an intro to its effect on low rows for casters and to train them for their encounters later in the Whorlstone Tunnels. The biggest change was that I added a boss to the end (A corrupt deep gnome warlock trying to summon demonic oozes who used the fountain at the end as a summoning circle and created a slime bubble shield he wizzed fireballs out from) and then I also added 4 (honestly a bit ill-convinced") "Trials of Jubilex" to replace the black pudding tunnels as Ralif above suggested too. Made a small study room like that of a monk's study outside these trials.</p><p></p><p>The idea was that initiates of Jubilex would study and venture here to soley pass through one of the trial hallways, each having a different slime/ooze themed trap or obstacle. The names were a little naive and improved but you get the idea. Our Warlock could read the abyssal scriptures on each to clue in the nature of the trial, so that each individual could pick their fate. Afloor panel button at the end of each of these would signify the success of passage and open the door to the "wait room" before the boss.</p><p>---</p><p>"Revel to the Ooze"</p><p>Dex trial of navigating a wide hallway with glass orbs of green slime balanced on vertical poles. PC performed dex checks to weave nimbly between them, failure ended in toppling the orbs and enough failure dominoed them all where they could possible polevault over the sea of slime if they were quick enough.</p><p></p><p>"Surrender thy Self to Slime"</p><p>Mind game where a slime at one end of the 5ft narrow hallway would mimic all the PC's actions and its form would look more and more like that PC the close it got. The trick is that they could simply brush by it halfway down the hall and avoid any conflict what so ever as the slime would walk away in the opposite direction. It was fun to see the PC react that the slime was mirroring him and then as he progressed it reverted back to slime in a strange bloopy devolution. </p><p></p><p>"The Lore of Jubilex" </p><p>A hallway with 3 minor traps that could be avoided studying a prior provided tome of the oozing demon lord beforehand that gave clues to the riddles. I actually never figured out the traps because of some ill preparation on my end but luckily non of the party wanted to study in the cryptic water pour. </p><p></p><p>"Face the Cube" </p><p>This hallway had a glatinous cube halfway into the tunnel. The idea was that initiates were to have studied a protection spell against the cube's corrosiveness and simply walk through. The deep gnome mage that the PCs would face later however, did not know this and so froze the cube with a cone of cold spell. This created a frozen cube of death that had to be climbed over carefully or risk breaking the ice and releasing the cube.</p><p>---</p><p>Also I added a Wand of Polymorph as the temple's holy relic. It instead could polymorph targets into slime and control them with expended charges. Had about enough charges to do this once per day if needed. The barbarian got zapped by it in the boss fight but in turn consumed the boss in a slimey rage, and is now know as the "Lars, The Gnome Eater."</p><p></p><p>An ancient elevator helped them escape because the idea that the PC's would dig up as water was pouring in seemed fatally insane, especailly under the Darklake. The temple thematically sunk into the lake and the party moved on. </p><p></p><p>Thank you so much for the Web Runner improvements. I'm going to steal them for sure!</p></blockquote><p></p>
[QUOTE="Crucial_agony, post: 6881366, member: 6805960"] I ran the Oozing Temple so only far but I also made some larger changes. They found it pointing out of the Darklake, half drowned. I turned the whole place into a more direct Temple to Jubilex to hype up the demon infestation early in their adventure. I also infused the area with more faerzress as an intro to its effect on low rows for casters and to train them for their encounters later in the Whorlstone Tunnels. The biggest change was that I added a boss to the end (A corrupt deep gnome warlock trying to summon demonic oozes who used the fountain at the end as a summoning circle and created a slime bubble shield he wizzed fireballs out from) and then I also added 4 (honestly a bit ill-convinced") "Trials of Jubilex" to replace the black pudding tunnels as Ralif above suggested too. Made a small study room like that of a monk's study outside these trials. The idea was that initiates of Jubilex would study and venture here to soley pass through one of the trial hallways, each having a different slime/ooze themed trap or obstacle. The names were a little naive and improved but you get the idea. Our Warlock could read the abyssal scriptures on each to clue in the nature of the trial, so that each individual could pick their fate. Afloor panel button at the end of each of these would signify the success of passage and open the door to the "wait room" before the boss. --- "Revel to the Ooze" Dex trial of navigating a wide hallway with glass orbs of green slime balanced on vertical poles. PC performed dex checks to weave nimbly between them, failure ended in toppling the orbs and enough failure dominoed them all where they could possible polevault over the sea of slime if they were quick enough. "Surrender thy Self to Slime" Mind game where a slime at one end of the 5ft narrow hallway would mimic all the PC's actions and its form would look more and more like that PC the close it got. The trick is that they could simply brush by it halfway down the hall and avoid any conflict what so ever as the slime would walk away in the opposite direction. It was fun to see the PC react that the slime was mirroring him and then as he progressed it reverted back to slime in a strange bloopy devolution. "The Lore of Jubilex" A hallway with 3 minor traps that could be avoided studying a prior provided tome of the oozing demon lord beforehand that gave clues to the riddles. I actually never figured out the traps because of some ill preparation on my end but luckily non of the party wanted to study in the cryptic water pour. "Face the Cube" This hallway had a glatinous cube halfway into the tunnel. The idea was that initiates were to have studied a protection spell against the cube's corrosiveness and simply walk through. The deep gnome mage that the PCs would face later however, did not know this and so froze the cube with a cone of cold spell. This created a frozen cube of death that had to be climbed over carefully or risk breaking the ice and releasing the cube. --- Also I added a Wand of Polymorph as the temple's holy relic. It instead could polymorph targets into slime and control them with expended charges. Had about enough charges to do this once per day if needed. The barbarian got zapped by it in the boss fight but in turn consumed the boss in a slimey rage, and is now know as the "Lars, The Gnome Eater." An ancient elevator helped them escape because the idea that the PC's would dig up as water was pouring in seemed fatally insane, especailly under the Darklake. The temple thematically sunk into the lake and the party moved on. Thank you so much for the Web Runner improvements. I'm going to steal them for sure! [/QUOTE]
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