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General Tabletop Discussion
*Pathfinder & Starfinder
Improving the Warmage flavor
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<blockquote data-quote="Beholder Bob" data-source="post: 2271248" data-attributes="member: 12866"><p>I’m thinking of adding the following feats for warmages. Part of the reason is their is a feat know that grants the spells from a domain - allowing some great range of spells (such as healing), but not keeping with a war theme. I'm thinking that I'll not allow that feat for a warmage, but perhaps offer these. Note - the themes are limited and very repetive in the spells granted.</p><p></p><p><span style="color: DarkOrange">War College: Scout</span></p><p>Requires Warmage class, 5+ ranks in hide or move silent, 2+ ranks in survival</p><p>Adds the following spells to the list of spells known as a Warmage: 1st Camouflage, 2nd Invisibility, 3rd Invisibility Sphere, 4th Mass Camouflage, 4th Invisibility, Greater , 7th Invisibility, Mass</p><p></p><p><span style="color: DarkOrange">War College: Support</span></p><p>Requires Warmage class, 5+ ranks in knowledge war or siege</p><p>Adds the following spells to the list of spells known as a Warmage: 0th Message, 1st Magic Weapon, 2nd Whispering Wind, 3rd Magic Weapon, Greater, 5th Sending, 8th Screen</p><p></p><p><span style="color: DarkOrange">War College: Calvary</span></p><p>Requires Warmage class, 5+ ranks in riding, 2+ ranks animal handling</p><p>Adds the following spells to the list of spells known as a Warmage: 1st Mount, 1st Traveler's Mount, 1st Expeditious Retreat, 3rd Phantom Steed, 3rd Haste, 4th Bottle of Smoke, 6th Mass Haste</p><p></p><p><span style="color: DarkOrange">War College: Frontline</span></p><p>Requires Warmage class, base attack +3, 1 exotic or martial weapon proficiency</p><p>Adds the following spells to the list of spells known as a Warmage: 1st Enlarge Person, 3rd Heroism, 4th Enlarge Person, Mass, 6th Repulsion, 6th Heroism, Greater</p><p></p><p><span style="color: DarkOrange">War College: Formation</span></p><p>Requires Warmage class, base attack +2, 1 exotic or martial weapon proficiency, 2+ ranks in knowledge War or Siege</p><p>Adds the following spells to the list of spells known as a Warmage: 2nd Wall of Gloom, 3rd Dispel Magic, 3rd Wind Wall, 4th Defenestrating Sphere 6th Dispel Magic, Greater, 7th Otiluke's Greater Dispelling Screen</p><p></p><p><span style="color: DarkOrange">War College: Phalanx</span></p><p>Requires Warmage base attack +3, 1 exotic or martial weapon proficiency</p><p>Adds the following spells to the list of spells known as a Warmage: 1st Shield, 2nd Protection from Arrows, 2nd Body Of The Sun, 3rd Magic Vestment, 4th War Cry, 5th Stalwart Pact</p><p></p><p><span style="color: DarkOrange">War College: Battlefield</span></p><p>Requires Warmage base attack +3, 1 exotic or martial weapon proficiency</p><p>Adds the following spells to the list of spells known as a Warmage: 1st Obscuring Mist, 2nd Glitterdust, 4th Solid Fog, 5th Freezing Fog, 6th Move Earth</p><p></p><p>Also: I've taken away fire trap and continual flame as spells for 2nd level (they do not fit the theme at ALL!) - and replaced them with Ice Burst and Spiritual Hammer. Yes, I know Spiritual Hammer is a traditional cleric spell - but it fits a wizard theme great! Just alter it to use the caster's spell stat instead of just wisdom & it converts fine!</p><p></p><p><span style="color: Red"><strong>B<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />B</strong></span></p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 2271248, member: 12866"] I’m thinking of adding the following feats for warmages. Part of the reason is their is a feat know that grants the spells from a domain - allowing some great range of spells (such as healing), but not keeping with a war theme. I'm thinking that I'll not allow that feat for a warmage, but perhaps offer these. Note - the themes are limited and very repetive in the spells granted. [COLOR=DarkOrange]War College: Scout[/COLOR] Requires Warmage class, 5+ ranks in hide or move silent, 2+ ranks in survival Adds the following spells to the list of spells known as a Warmage: 1st Camouflage, 2nd Invisibility, 3rd Invisibility Sphere, 4th Mass Camouflage, 4th Invisibility, Greater , 7th Invisibility, Mass [COLOR=DarkOrange]War College: Support[/COLOR] Requires Warmage class, 5+ ranks in knowledge war or siege Adds the following spells to the list of spells known as a Warmage: 0th Message, 1st Magic Weapon, 2nd Whispering Wind, 3rd Magic Weapon, Greater, 5th Sending, 8th Screen [COLOR=DarkOrange]War College: Calvary[/COLOR] Requires Warmage class, 5+ ranks in riding, 2+ ranks animal handling Adds the following spells to the list of spells known as a Warmage: 1st Mount, 1st Traveler's Mount, 1st Expeditious Retreat, 3rd Phantom Steed, 3rd Haste, 4th Bottle of Smoke, 6th Mass Haste [COLOR=DarkOrange]War College: Frontline[/COLOR] Requires Warmage class, base attack +3, 1 exotic or martial weapon proficiency Adds the following spells to the list of spells known as a Warmage: 1st Enlarge Person, 3rd Heroism, 4th Enlarge Person, Mass, 6th Repulsion, 6th Heroism, Greater [COLOR=DarkOrange]War College: Formation[/COLOR] Requires Warmage class, base attack +2, 1 exotic or martial weapon proficiency, 2+ ranks in knowledge War or Siege Adds the following spells to the list of spells known as a Warmage: 2nd Wall of Gloom, 3rd Dispel Magic, 3rd Wind Wall, 4th Defenestrating Sphere 6th Dispel Magic, Greater, 7th Otiluke's Greater Dispelling Screen [COLOR=DarkOrange]War College: Phalanx[/COLOR] Requires Warmage base attack +3, 1 exotic or martial weapon proficiency Adds the following spells to the list of spells known as a Warmage: 1st Shield, 2nd Protection from Arrows, 2nd Body Of The Sun, 3rd Magic Vestment, 4th War Cry, 5th Stalwart Pact [COLOR=DarkOrange]War College: Battlefield[/COLOR] Requires Warmage base attack +3, 1 exotic or martial weapon proficiency Adds the following spells to the list of spells known as a Warmage: 1st Obscuring Mist, 2nd Glitterdust, 4th Solid Fog, 5th Freezing Fog, 6th Move Earth Also: I've taken away fire trap and continual flame as spells for 2nd level (they do not fit the theme at ALL!) - and replaced them with Ice Burst and Spiritual Hammer. Yes, I know Spiritual Hammer is a traditional cleric spell - but it fits a wizard theme great! Just alter it to use the caster's spell stat instead of just wisdom & it converts fine! [COLOR=Red][B]B:]B[/B][/COLOR] [/QUOTE]
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