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General Tabletop Discussion
*Pathfinder & Starfinder
Improving the Warmage flavor
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<blockquote data-quote="Beholder Bob" data-source="post: 2278739" data-attributes="member: 12866"><p><span style="font-size: 10px">You give to many new spells with each feat. The only other feat that grants new spells known only gives one spell.</span></p><p>1st: Arcane Disciple</p><p>2nd: do not remember the names, but the feats are for clerics of Faerun gods, grant several spells and an ability.</p><p>**th: Unlike either, these feats have extremely painful (for a warmage) requirements.</p><p></p><p><span style="font-size: 10px">Some things I'd suggest, not having time to propose whole categories at the moment:</span></p><p><span style="font-size: 10px">1/ No new attack spells -- Warmagi have no need for Call Lightning, for example.</span></p><p><span style="font-size: 10px">2/ give ONE utility type per feat -- Cavalry is excellent up until mass haste, which has no place there. Perhaps a custom spell like mass longstrider would fit, but not mass haste, which isn't even a spell in 3.5e.</span></p><p><span style="font-size: 10px">3/ Don't give away all the goodies at once. I'd restrict a Feat to granting a set levels of spells total -- consider breaking some of these into feat-chains. No way would I allow a single Feat to grant disjunction, for example. If the Countermagic feat is intended to allow counter-spelling, I'd use a different mechanic, like this:</span></p><p></p><p>1) generally, I agree. This is the only feat that has one - it just fit the theme, even if it does bupkis for him.</p><p>2) why did I think mass haste was a spell? so much for increasing your groups horses!!!</p><p>3) Currently, each feat has a total of 6 spells - I could break it into 2 feats w/ 3 spells each. Its just that the spells are so repetitive in theme (mount, phantasmal mount, smoke mount,...) that most would rather take a domain or just cherry pick a spell. The payoff of 6 spells was the incentive - even though they are so similar. I'm not sure I'd take a feat to learn 3 mount-like spells.</p><p></p><p>X) I was hoping not to make new spells or feats, so as to make this as portable as possible to others - only seige tower (and mass haste, I suppose) are new.</p><p></p><p>I was hoping to offer up a weaker but more flavor-correct varient to the domain (practiced spell caster) option.</p><p></p><p><span style="color: Red"><strong>B<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />B</strong></span></p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 2278739, member: 12866"] [SIZE=2]You give to many new spells with each feat. The only other feat that grants new spells known only gives one spell.[/SIZE] 1st: Arcane Disciple 2nd: do not remember the names, but the feats are for clerics of Faerun gods, grant several spells and an ability. **th: Unlike either, these feats have extremely painful (for a warmage) requirements. [SIZE=2]Some things I'd suggest, not having time to propose whole categories at the moment: 1/ No new attack spells -- Warmagi have no need for Call Lightning, for example. 2/ give ONE utility type per feat -- Cavalry is excellent up until mass haste, which has no place there. Perhaps a custom spell like mass longstrider would fit, but not mass haste, which isn't even a spell in 3.5e. 3/ Don't give away all the goodies at once. I'd restrict a Feat to granting a set levels of spells total -- consider breaking some of these into feat-chains. No way would I allow a single Feat to grant disjunction, for example. If the Countermagic feat is intended to allow counter-spelling, I'd use a different mechanic, like this:[/SIZE] 1) generally, I agree. This is the only feat that has one - it just fit the theme, even if it does bupkis for him. 2) why did I think mass haste was a spell? so much for increasing your groups horses!!! 3) Currently, each feat has a total of 6 spells - I could break it into 2 feats w/ 3 spells each. Its just that the spells are so repetitive in theme (mount, phantasmal mount, smoke mount,...) that most would rather take a domain or just cherry pick a spell. The payoff of 6 spells was the incentive - even though they are so similar. I'm not sure I'd take a feat to learn 3 mount-like spells. X) I was hoping not to make new spells or feats, so as to make this as portable as possible to others - only seige tower (and mass haste, I suppose) are new. I was hoping to offer up a weaker but more flavor-correct varient to the domain (practiced spell caster) option. [COLOR=Red][B]B:]B[/B][/COLOR] [/QUOTE]
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Improving the Warmage flavor
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