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General Tabletop Discussion
*Dungeons & Dragons
Improving Two-Weapon Fighting
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<blockquote data-quote="Oofta" data-source="post: 7613906" data-attributes="member: 6801845"><p>The difference in damage potential is minimal as others have pointed out, the other aspect is the +1 to AC from dual wielder and the flexibility it gives. My wife's swashbuckler thinks it's great that she can not only get two chances at sneak attack but also avoid attacks from two opponents when moving away even if the second opponent doesn't take a lot of damage. </p><p></p><p>Is it as good as a barbarian with GWM? Depends on the campaign and how you crunch the numbers. I admit I had some really cheesy/semi-broken PCs in previous editions that used two weapon fighting. My own 5E dual wielder felt powerful but not overpowered. Would he have kept up with a barbarian? Probably not, but most builds can't especially depending on the campaign. Can the barbarian rage every round because you only do a handful of fights between resting? Did you allow people to roll for stats until they had extremely high numbers in their core stats? Are you always facing opponents with low AC that never attack with damage other than weapons? Well, it's not surprising that the barbarian dominates combat.</p><p></p><p>Feel free to tweak things for your own preferences, making that easier is a feature of 5E not a bug. But I don't think you can have a game with the style of 5E that perfectly balances all builds, there are just too many variables. </p><p></p><p>Last, but not least, the rules don't always have to cater to the power gamer. The difference in damage from some of these builds largely require a lot of assumptions and even then only result in relatively minor power differences that are heavily dependent on campaign and style.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7613906, member: 6801845"] The difference in damage potential is minimal as others have pointed out, the other aspect is the +1 to AC from dual wielder and the flexibility it gives. My wife's swashbuckler thinks it's great that she can not only get two chances at sneak attack but also avoid attacks from two opponents when moving away even if the second opponent doesn't take a lot of damage. Is it as good as a barbarian with GWM? Depends on the campaign and how you crunch the numbers. I admit I had some really cheesy/semi-broken PCs in previous editions that used two weapon fighting. My own 5E dual wielder felt powerful but not overpowered. Would he have kept up with a barbarian? Probably not, but most builds can't especially depending on the campaign. Can the barbarian rage every round because you only do a handful of fights between resting? Did you allow people to roll for stats until they had extremely high numbers in their core stats? Are you always facing opponents with low AC that never attack with damage other than weapons? Well, it's not surprising that the barbarian dominates combat. Feel free to tweak things for your own preferences, making that easier is a feature of 5E not a bug. But I don't think you can have a game with the style of 5E that perfectly balances all builds, there are just too many variables. Last, but not least, the rules don't always have to cater to the power gamer. The difference in damage from some of these builds largely require a lot of assumptions and even then only result in relatively minor power differences that are heavily dependent on campaign and style. [/QUOTE]
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