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General Tabletop Discussion
*Dungeons & Dragons
Improving Two-Weapon Fighting
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<blockquote data-quote="Tony Vargas" data-source="post: 7613986" data-attributes="member: 996"><p>For values of 'favorite' implying 'broken,' 'problematic,' and/or 'nerfed.' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Multiple attacks have proven problematic in every ed of D&D, when you apply static bonuses to each hit, and can focus them all on a single target. 4e tried to solve that by excluding the stat mod to damage from both attacks in at-will multi-attack powers. 5e, from the off-hand in TWF, just dailing it down from the 1/2 in 3.5, obviously.</p><p></p><p>IMHO, the comparatively obscure "D&D" Gamma World hit upon not one, but two better solutions.</p><p></p><p>1) Using a weapon in each hand is treated as mechanically identical to using a weapon with both hands. It used a free-form system of weapon definition, so it was pretty much heavy or light, one or two handed.</p><p></p><p>2) A dual attack adds damage modifiers once whether it hits with either or both attacks. If both attacks hit, it does 2d + mods. If it hits once (whether a hit & miss vs 1 target, or separate hits on two, it does 1d + mods. This was found in a single attack power, in the last supplement, but was elegant in its simplicity and robust handling of the different uses of multiple attacks.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7613986, member: 996"] For values of 'favorite' implying 'broken,' 'problematic,' and/or 'nerfed.' ;) Multiple attacks have proven problematic in every ed of D&D, when you apply static bonuses to each hit, and can focus them all on a single target. 4e tried to solve that by excluding the stat mod to damage from both attacks in at-will multi-attack powers. 5e, from the off-hand in TWF, just dailing it down from the 1/2 in 3.5, obviously. IMHO, the comparatively obscure "D&D" Gamma World hit upon not one, but two better solutions. 1) Using a weapon in each hand is treated as mechanically identical to using a weapon with both hands. It used a free-form system of weapon definition, so it was pretty much heavy or light, one or two handed. 2) A dual attack adds damage modifiers once whether it hits with either or both attacks. If both attacks hit, it does 2d + mods. If it hits once (whether a hit & miss vs 1 target, or separate hits on two, it does 1d + mods. This was found in a single attack power, in the last supplement, but was elegant in its simplicity and robust handling of the different uses of multiple attacks. [/QUOTE]
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