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General Tabletop Discussion
*Dungeons & Dragons
Improving Two-Weapon Fighting
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<blockquote data-quote="Shiroiken" data-source="post: 7613991" data-attributes="member: 6775477"><p>For fighters, not taking feats into consideration, two weapon fighting is better until level 5 since both fighting styles give a bonus to damage, but you have more flexability against multiple opponents. At level 5 it suffers a drop off of a potential 1d6 per round (2d6+2d6 vs. 1d6+1d6+1d6), so it starts to fall behind. At level 11 it falls another 1d6 behind, and at the highest levels yet another. This is a bit of an issue for those that player to the higher tiers.</p><p></p><p>For Barbarians you only have the level 5 drop off, and having the extra attack is useful when making Reckless Attacks. Still an issue, but not quite as bad as the fighter.</p><p></p><p>For Paladins, two weapon fighting would be great if they got the fighting style (extra opportunities to smite), but they don't so it suffers greatly in the damage output. It's not an issue, since you're already accepting less damage output to improve smite opportunities (nova and/or critical hits).</p><p></p><p>For Rangers, two weapon fighting gives an extra attempt at hitting with Hunters Mark (assuming you didn't use the BA to cast or move it) and some of their various + Damage abilities. The loss at higher levels is minimal, but still an issue.</p><p></p><p></p><p>The easily solution I've found is to add a weapon trait to several 1d4 damage weapons: "Offhand - you can use this weapon with any other one handed weapon to perform the two weapon fighting bonus action." With 1d8 (main hand) and 1d4 (off hand), the drop off is much less with multiple attacks, and the damage curve flattens out more. It would still be a slight issue at levels 11+, but not enough to worry about IMO (you still have more flexibility).</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7613991, member: 6775477"] For fighters, not taking feats into consideration, two weapon fighting is better until level 5 since both fighting styles give a bonus to damage, but you have more flexability against multiple opponents. At level 5 it suffers a drop off of a potential 1d6 per round (2d6+2d6 vs. 1d6+1d6+1d6), so it starts to fall behind. At level 11 it falls another 1d6 behind, and at the highest levels yet another. This is a bit of an issue for those that player to the higher tiers. For Barbarians you only have the level 5 drop off, and having the extra attack is useful when making Reckless Attacks. Still an issue, but not quite as bad as the fighter. For Paladins, two weapon fighting would be great if they got the fighting style (extra opportunities to smite), but they don't so it suffers greatly in the damage output. It's not an issue, since you're already accepting less damage output to improve smite opportunities (nova and/or critical hits). For Rangers, two weapon fighting gives an extra attempt at hitting with Hunters Mark (assuming you didn't use the BA to cast or move it) and some of their various + Damage abilities. The loss at higher levels is minimal, but still an issue. The easily solution I've found is to add a weapon trait to several 1d4 damage weapons: "Offhand - you can use this weapon with any other one handed weapon to perform the two weapon fighting bonus action." With 1d8 (main hand) and 1d4 (off hand), the drop off is much less with multiple attacks, and the damage curve flattens out more. It would still be a slight issue at levels 11+, but not enough to worry about IMO (you still have more flexibility). [/QUOTE]
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