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General Tabletop Discussion
*Dungeons & Dragons
Improving Two-Weapon Fighting
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<blockquote data-quote="Xeviat" data-source="post: 7618054" data-attributes="member: 57494"><p>I suppose I've been considering a lot of other changes that would alleviate a lot of FrogReaver's issues, but they bring up some good points. Taking away the bonus action would require addressing a few other things, like smite and hunters mark/hex/other per hit effects. I'd be perfectly happy with smite costing a bonus action so it can't be novaed and so it can't stack with smite spells. Id also be fine if Hunter's Mark and He we're a once per round damage buff, but did more damage the higher level slot you used (which would favor more attacks, for more chances to land it).</p><p></p><p>In a perfect world, the fighting styles would be equivalent with each other. If we were rebuilding from the ground up, I'd be okay with TWFing not dealing equal damage to great weapons if it had something else substantial. Being able to split damage 50/50 isn't good enough; single target to multitarget damage isn't a full 50 reduction, spreading damage needs to be better. It shouldn't use a bonus action because the other styles don't.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7618054, member: 57494"] I suppose I've been considering a lot of other changes that would alleviate a lot of FrogReaver's issues, but they bring up some good points. Taking away the bonus action would require addressing a few other things, like smite and hunters mark/hex/other per hit effects. I'd be perfectly happy with smite costing a bonus action so it can't be novaed and so it can't stack with smite spells. Id also be fine if Hunter's Mark and He we're a once per round damage buff, but did more damage the higher level slot you used (which would favor more attacks, for more chances to land it). In a perfect world, the fighting styles would be equivalent with each other. If we were rebuilding from the ground up, I'd be okay with TWFing not dealing equal damage to great weapons if it had something else substantial. Being able to split damage 50/50 isn't good enough; single target to multitarget damage isn't a full 50 reduction, spreading damage needs to be better. It shouldn't use a bonus action because the other styles don't. [/QUOTE]
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Improving Two-Weapon Fighting
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