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General Tabletop Discussion
*Dungeons & Dragons
Improving Two-Weapon Fighting
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<blockquote data-quote="Fenris-77" data-source="post: 7618193" data-attributes="member: 6993955"><p>TO be fair, the balance issue with feats versus featless is a little different. In a featless game the issue is straight up class abilities competing for bonus attacks. In that game I'm not overly worried about anyone except fighters - i think the fighting style needs to not cost a bonus actions, everyone else can pick IMO. The other styles give you additional stuff w/o costing the BA and TWF should be the same. The style fix could be as simple as adding a single additional offhand attack, with mods, when characters take the attack action (but regardless of number of other attacks). A single extra attack is a big deal when it doesn't cost the BA. In a game with feats the issue is balancing TWF against sharpshooter, polearm and GWM builds, and that requires a little more granularity, and I agree that the most sensible way to go there is to add competing feats that add equivalent value.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7618193, member: 6993955"] TO be fair, the balance issue with feats versus featless is a little different. In a featless game the issue is straight up class abilities competing for bonus attacks. In that game I'm not overly worried about anyone except fighters - i think the fighting style needs to not cost a bonus actions, everyone else can pick IMO. The other styles give you additional stuff w/o costing the BA and TWF should be the same. The style fix could be as simple as adding a single additional offhand attack, with mods, when characters take the attack action (but regardless of number of other attacks). A single extra attack is a big deal when it doesn't cost the BA. In a game with feats the issue is balancing TWF against sharpshooter, polearm and GWM builds, and that requires a little more granularity, and I agree that the most sensible way to go there is to add competing feats that add equivalent value. [/QUOTE]
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Improving Two-Weapon Fighting
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