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Improving Two-Weapon Fighting
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<blockquote data-quote="TwoSix" data-source="post: 7619546" data-attributes="member: 205"><p>I'm not sure what your "rend" suggestion is doing, or what your intention is as to how it coexists with my suggestion.</p><p></p><p>Are you stating it as "Once per round, if you have hit with at least two different weapons, the second attack does an additional +5 damage."? Or is it intended to be any two attacks while dual-wielding? That's the closest I can get to figuring it out. </p><p></p><p>Assuming low levels, and using the extant Two Weapon Fighting rules, the math isn't too bad. Assuming a baseline hit of p = 0.6, both hitting would be p^2, so 0.36. Times 5 for a 1.8 eDPR increase. </p><p></p><p>If reactions can trigger it, that'll bump it up some more. Calculations would be more difficult, since we have to estimate a chance to trigger an opportunity attack, and then do the 2 out of 3 probability calculations. Let's call oppo attack rate 50%, with same hit rate. That would make the overall hit rate (0.5x0.6^2)+(0.5x[(0.6^3)+3*(0.6)^2*(0.4)]) = 50.4% chance, so right about a 2.5 eDPR.</p><p></p><p>That's not bad, but it only scales with Extra Attack via the increased accuracy. If it was +5 for every attack after the first that hits, that would be an interesting mechanic to explore. I'm not a fan of making it rely on unreliably available reactions, though.</p><p></p><p></p><p>If my wording in the feat I posted was unclear, I apologize. But the intent was only for attacks made via the Attack action to qualify for the follow-up attack on an initial miss. The bonus action attack that is the PHB default would not qualify for the follow-up attack, nor would any reaction attacks, nor would a melee attack made via a spell (such as by Booming Blade).</p><p></p><p>I would certainly like to do some strict legalese in the wording, but that isn't really the PHB way. </p><p> </p><p></p><p>Yea, I ran that one above. Assuming C = chance of having an opportunity attack, and a baseline of 2 attacks, the chance is p^2*[1+2c(1-p)].</p><p></p><p></p><p>Sure. Here's an easy one. VHuman Barbarian, level 5. Either Dual Wielder and +2 Str, or GWM and PAM as the VHuman/Level 4 Feats/ASIs.</p><p></p><p>Assuming a baseline accuracy of 65%, 70% for the +2 Str ASI (+6/+7 vs AC14). Ignoring crits for now, as the difference between them is close to a wash. Factoring in reckless attack and rage. Glaive for GWM, 2xlongswords for DW. </p><p>Advantage attack for GWM -5/+10 has an accuracy of 64%. (1 - (1-[0.65-0.25])^2) </p><p>Advantage attack for DW -5/+10 has an accuracy of 69.75%. (1 - (1-[0.7-0.25])^2) </p><p></p><p></p><p>GWM/PAM: 2 attacks x 0.64 hit rate x [5.5 (Glaive average) + 3 (Str) + 2 (rage) + 10 (GWM)] + 1 attack x 0.64 hit rate x [2.5 (butt end damage) + 3 (str) + 2 (rage) + 10 (GWM)] = 26.24 + 11.20 = 37.34 eDPR.</p><p></p><p>DW: 2 attacks x [ 0.6975 hit rate x [4.5 (LS average) +4 (Str) + 2 (rage) + 5 (DW)] + 0.3025 (chance to proc followup attack) x 0.6975 hit rate x [4.5 (LS average) + 2 (rage) + 5 (DW)] ] + 1 attack x [ 0.6975 hit rate x [4.5 (LS average) + 2 (rage) + 5 (DW)] = 2 x (10.81 + 2.43) + 8.02 = 34.50 eDPR.</p><p></p><p>DW has advantages (it will benefit more from a Fighter 1 dip), but PAM/GWM has more room to grow as Str increases. GWM is also pretty competitive on its own without PAM, assuming a decent proc rate on the bonus attack. (And with multiple attacks with advantage, it should have a decent proc rate.)</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7619546, member: 205"] I'm not sure what your "rend" suggestion is doing, or what your intention is as to how it coexists with my suggestion. Are you stating it as "Once per round, if you have hit with at least two different weapons, the second attack does an additional +5 damage."? Or is it intended to be any two attacks while dual-wielding? That's the closest I can get to figuring it out. Assuming low levels, and using the extant Two Weapon Fighting rules, the math isn't too bad. Assuming a baseline hit of p = 0.6, both hitting would be p^2, so 0.36. Times 5 for a 1.8 eDPR increase. If reactions can trigger it, that'll bump it up some more. Calculations would be more difficult, since we have to estimate a chance to trigger an opportunity attack, and then do the 2 out of 3 probability calculations. Let's call oppo attack rate 50%, with same hit rate. That would make the overall hit rate (0.5x0.6^2)+(0.5x[(0.6^3)+3*(0.6)^2*(0.4)]) = 50.4% chance, so right about a 2.5 eDPR. That's not bad, but it only scales with Extra Attack via the increased accuracy. If it was +5 for every attack after the first that hits, that would be an interesting mechanic to explore. I'm not a fan of making it rely on unreliably available reactions, though. If my wording in the feat I posted was unclear, I apologize. But the intent was only for attacks made via the Attack action to qualify for the follow-up attack on an initial miss. The bonus action attack that is the PHB default would not qualify for the follow-up attack, nor would any reaction attacks, nor would a melee attack made via a spell (such as by Booming Blade). I would certainly like to do some strict legalese in the wording, but that isn't really the PHB way. Yea, I ran that one above. Assuming C = chance of having an opportunity attack, and a baseline of 2 attacks, the chance is p^2*[1+2c(1-p)]. Sure. Here's an easy one. VHuman Barbarian, level 5. Either Dual Wielder and +2 Str, or GWM and PAM as the VHuman/Level 4 Feats/ASIs. Assuming a baseline accuracy of 65%, 70% for the +2 Str ASI (+6/+7 vs AC14). Ignoring crits for now, as the difference between them is close to a wash. Factoring in reckless attack and rage. Glaive for GWM, 2xlongswords for DW. Advantage attack for GWM -5/+10 has an accuracy of 64%. (1 - (1-[0.65-0.25])^2) Advantage attack for DW -5/+10 has an accuracy of 69.75%. (1 - (1-[0.7-0.25])^2) GWM/PAM: 2 attacks x 0.64 hit rate x [5.5 (Glaive average) + 3 (Str) + 2 (rage) + 10 (GWM)] + 1 attack x 0.64 hit rate x [2.5 (butt end damage) + 3 (str) + 2 (rage) + 10 (GWM)] = 26.24 + 11.20 = 37.34 eDPR. DW: 2 attacks x [ 0.6975 hit rate x [4.5 (LS average) +4 (Str) + 2 (rage) + 5 (DW)] + 0.3025 (chance to proc followup attack) x 0.6975 hit rate x [4.5 (LS average) + 2 (rage) + 5 (DW)] ] + 1 attack x [ 0.6975 hit rate x [4.5 (LS average) + 2 (rage) + 5 (DW)] = 2 x (10.81 + 2.43) + 8.02 = 34.50 eDPR. DW has advantages (it will benefit more from a Fighter 1 dip), but PAM/GWM has more room to grow as Str increases. GWM is also pretty competitive on its own without PAM, assuming a decent proc rate on the bonus attack. (And with multiple attacks with advantage, it should have a decent proc rate.) [/QUOTE]
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