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General Tabletop Discussion
*Dungeons & Dragons
Improving Two-Weapon Fighting
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<blockquote data-quote="Fenris-77" data-source="post: 7619629" data-attributes="member: 6993955"><p>This is really the key to this whole idea IMO, I agree that Dex probably should have a -X/+x option, or at least something like it. I think the Champion would be a good test though. If you're fishing for crits you might actually want a reduced chance to hit and a reroll, although advantage does already have that mostly covered. I'd be interested to see if TWF with out permanent advantage works well for crits. You crunch it, I'll read it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I would probably prefer to have TWF use something other than -X/+X, just for variety's sake, but it's probably way easier to balance when you keep the mechanic the same. I'd rather see something with combo attacks, but I haven't had a great idea about how to make that work.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7619629, member: 6993955"] This is really the key to this whole idea IMO, I agree that Dex probably should have a -X/+x option, or at least something like it. I think the Champion would be a good test though. If you're fishing for crits you might actually want a reduced chance to hit and a reroll, although advantage does already have that mostly covered. I'd be interested to see if TWF with out permanent advantage works well for crits. You crunch it, I'll read it. :) I would probably prefer to have TWF use something other than -X/+X, just for variety's sake, but it's probably way easier to balance when you keep the mechanic the same. I'd rather see something with combo attacks, but I haven't had a great idea about how to make that work. [/QUOTE]
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Improving Two-Weapon Fighting
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