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General Tabletop Discussion
*Dungeons & Dragons
Improving Two-Weapon Fighting
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<blockquote data-quote="TwoSix" data-source="post: 7619640" data-attributes="member: 205"><p>I'm still running some numbers, and the numbers go up and down a little based on the target's AC, but generally the DW Champ 15 has about a 45% chance to crit <em>per attack</em>, and over a 90% chance to get at least one crit. A DW Champion/Rogue might do some really good damage!</p><p></p><p>Edit: Ehh, Champion DW with Elven Accuracy still does less damage that a standard GWM Champion. It is close, though. It benefits more from things like Hex or Hunter's mark, too.</p><p></p><p></p><p>Yea, that would be really cool. Something like the Rend that got mentioned earlier might work. The general problem with a combo approach is that it overly rewards luck streaks, so you end up with a low floor of damage and a really high ceiling. My current approach does the opposite, it increases overall damage by raising the floor, and slightly raising the ceiling. </p><p></p><p>I'd like to take another look at getting it to work, though.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7619640, member: 205"] I'm still running some numbers, and the numbers go up and down a little based on the target's AC, but generally the DW Champ 15 has about a 45% chance to crit [I]per attack[/I], and over a 90% chance to get at least one crit. A DW Champion/Rogue might do some really good damage! Edit: Ehh, Champion DW with Elven Accuracy still does less damage that a standard GWM Champion. It is close, though. It benefits more from things like Hex or Hunter's mark, too. Yea, that would be really cool. Something like the Rend that got mentioned earlier might work. The general problem with a combo approach is that it overly rewards luck streaks, so you end up with a low floor of damage and a really high ceiling. My current approach does the opposite, it increases overall damage by raising the floor, and slightly raising the ceiling. I'd like to take another look at getting it to work, though. [/QUOTE]
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Improving Two-Weapon Fighting
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