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General Tabletop Discussion
*Dungeons & Dragons
Improving Two-Weapon Fighting
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<blockquote data-quote="TwoSix" data-source="post: 7619848" data-attributes="member: 205"><p>That's not bad. It puts the "+mod on BA attacks" back into feat territory, to go along with PAM and XBE. </p><p></p><p>Moving the -X/+Y into a separate feat would make it so you need 2 feats for every combination of -X/+Y and a reliable BA attack, which is appealing. (PAM/GWM, SS/XBE, DW/New feat)</p><p></p><p>Maybe for the scaling bonus, do something that gives a die bonus, rather than a flat increase? A die bonus makes it more interesting for rangers, and attractive for a rogue dip. Something like "When you make an attack while wielding a one-handed weapon in each hand, treat any 1 you roll as the maximum result instead." That gives a (N-1/N) increase per die, or slightly less than 1 per die.</p><p></p><p>Edit: Just checking the difference between PAM and this DW feat idea for Barbarians and Fighters, they're equal DPR in the 2 attack/1 BA scenario for barbarians w/o styles. GWM is still better then both on its own, though, unless accuracy is really low. </p><p></p><p>I liked my idea, but I have to say this idea is pretty elegant too. The imbalance between different fighting styles is almost entirely driven by feats, so using feats to fix it makes sense.</p><p></p><p>Edit2: Missed a major point there...the BA attack needs to scale in a featless game. Maybe that would be the place to add the follow-up on a miss rule? Might be too strong. Have to check.</p><p></p><p>Edit3: Nah, that doesn't solve the "how to make the BA worthwhile" aspect. Hmm. Maybe this: "While wielding a separate melee weapon in each hand, your bonus action attack does +2 damage for every attack you've made that has hit this turn."</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7619848, member: 205"] That's not bad. It puts the "+mod on BA attacks" back into feat territory, to go along with PAM and XBE. Moving the -X/+Y into a separate feat would make it so you need 2 feats for every combination of -X/+Y and a reliable BA attack, which is appealing. (PAM/GWM, SS/XBE, DW/New feat) Maybe for the scaling bonus, do something that gives a die bonus, rather than a flat increase? A die bonus makes it more interesting for rangers, and attractive for a rogue dip. Something like "When you make an attack while wielding a one-handed weapon in each hand, treat any 1 you roll as the maximum result instead." That gives a (N-1/N) increase per die, or slightly less than 1 per die. Edit: Just checking the difference between PAM and this DW feat idea for Barbarians and Fighters, they're equal DPR in the 2 attack/1 BA scenario for barbarians w/o styles. GWM is still better then both on its own, though, unless accuracy is really low. I liked my idea, but I have to say this idea is pretty elegant too. The imbalance between different fighting styles is almost entirely driven by feats, so using feats to fix it makes sense. Edit2: Missed a major point there...the BA attack needs to scale in a featless game. Maybe that would be the place to add the follow-up on a miss rule? Might be too strong. Have to check. Edit3: Nah, that doesn't solve the "how to make the BA worthwhile" aspect. Hmm. Maybe this: "While wielding a separate melee weapon in each hand, your bonus action attack does +2 damage for every attack you've made that has hit this turn." [/QUOTE]
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