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*Dungeons & Dragons
Improving Two-Weapon Fighting
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<blockquote data-quote="TwoSix" data-source="post: 7620030" data-attributes="member: 205"><p>What about this?</p><p></p><p>1) The base rule stays as-is. Two light weapons, you gain a possible BA of a no stat-mod light weapon attack. </p><p>2) The fighting style lets Extra Attack classes use two weapons to do about equal damage to heavy weapon users, no BA required. if your class/subclass gives you a better BA, great. If not, you can use the dual-wield bonus action. This keeps things equivalent in featless games.</p><p>3) The Dual Wielder feat buffs up the dual-wield BA to be competitive with PAM and XBE in games with feats. A feat that gives damage scaling to one-handed weapon users is added.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7620030, member: 205"] What about this? 1) The base rule stays as-is. Two light weapons, you gain a possible BA of a no stat-mod light weapon attack. 2) The fighting style lets Extra Attack classes use two weapons to do about equal damage to heavy weapon users, no BA required. if your class/subclass gives you a better BA, great. If not, you can use the dual-wield bonus action. This keeps things equivalent in featless games. 3) The Dual Wielder feat buffs up the dual-wield BA to be competitive with PAM and XBE in games with feats. A feat that gives damage scaling to one-handed weapon users is added. [/QUOTE]
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Improving Two-Weapon Fighting
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