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*Dungeons & Dragons
Improving Two-Weapon Fighting
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<blockquote data-quote="CapnZapp" data-source="post: 7620553" data-attributes="member: 12731"><p>You use one of my arguments to shoot down the other, and vice versa... [emoji854]</p><p></p><p>One of the reasons GWF is so good is that it leaves your BA open for other options.</p><p></p><p>Choosing PM or CE locks down your BA, for good but also for bad.</p><p></p><p>TWF is unique in how the BA is locked down already from the beginning. This is not an advantage, even though newbs think it is. Since you can readily find a use for your BA in games with feats, why choose the fighting style that can't be augmented thusly? You will only exist for three levels without that feat, after all.</p><p></p><p>As I said before, there's (at least) three stages where we want (rough) fighting style equality: before the feat, with a feat, and with "another" usage of your BA.</p><p></p><p>But the first case is only really important in feat-less games.</p><p></p><p>For feat-enabled games, our main comparison is between the second and third cases.</p><p></p><p>Basically, you want to choose a fighting style that's significantly improved by a feat while still leaving the BA open for other opportunities.</p><p></p><p>GWF passes with flying colors. TWF currently fails both tests.</p><p></p><p>This is the core conundrum that you all need to take into consideration to succeed.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7620553, member: 12731"] You use one of my arguments to shoot down the other, and vice versa... [emoji854] One of the reasons GWF is so good is that it leaves your BA open for other options. Choosing PM or CE locks down your BA, for good but also for bad. TWF is unique in how the BA is locked down already from the beginning. This is not an advantage, even though newbs think it is. Since you can readily find a use for your BA in games with feats, why choose the fighting style that can't be augmented thusly? You will only exist for three levels without that feat, after all. As I said before, there's (at least) three stages where we want (rough) fighting style equality: before the feat, with a feat, and with "another" usage of your BA. But the first case is only really important in feat-less games. For feat-enabled games, our main comparison is between the second and third cases. Basically, you want to choose a fighting style that's significantly improved by a feat while still leaving the BA open for other opportunities. GWF passes with flying colors. TWF currently fails both tests. This is the core conundrum that you all need to take into consideration to succeed. [/QUOTE]
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