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General Tabletop Discussion
*Dungeons & Dragons
Improving Two-Weapon Fighting
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<blockquote data-quote="doctorbadwolf" data-source="post: 7620882" data-attributes="member: 6704184"><p>Hunter’s Mark isn’t being used every round. Choosing which ability to use in a round is a good part of the game. Some rounds, you sacrifice a bonus attack in order to move Hunter’s Mark to a new target. </p><p></p><p>What feats even even interfere with TWF that aren’t focused on a different fighting style? You’re not PAM Dual Wielding, generally, and you’re never combining it wth Shield Master or Crossbow Expert. If you do PAM dual wield with spears, great! But like, you’re not losing anything. </p><p></p><p>Theres nothing wrong with not not being able to do a thing every single round. This is not why TWF is lacking. It’s lacking because the fighting style feels like it “fixes” a rule created in order to give it something to do, and the feat provides significantly less benefit than plenty of other feats. Making it not require a bonus action might be a good feat concept, because that’s a hefty boost for many builds, but it isn’t required to fix TWF.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7620882, member: 6704184"] Hunter’s Mark isn’t being used every round. Choosing which ability to use in a round is a good part of the game. Some rounds, you sacrifice a bonus attack in order to move Hunter’s Mark to a new target. What feats even even interfere with TWF that aren’t focused on a different fighting style? You’re not PAM Dual Wielding, generally, and you’re never combining it wth Shield Master or Crossbow Expert. If you do PAM dual wield with spears, great! But like, you’re not losing anything. Theres nothing wrong with not not being able to do a thing every single round. This is not why TWF is lacking. It’s lacking because the fighting style feels like it “fixes” a rule created in order to give it something to do, and the feat provides significantly less benefit than plenty of other feats. Making it not require a bonus action might be a good feat concept, because that’s a hefty boost for many builds, but it isn’t required to fix TWF. [/QUOTE]
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Improving Two-Weapon Fighting
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