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Improving Two-Weapon Fighting
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<blockquote data-quote="FrogReaver" data-source="post: 7620907" data-attributes="member: 6795602"><p>. Then you are flat out ignoring it. </p><p></p><p></p><p></p><p>No you are attmpting to declare a specific implementation as the only true way despite others pointing out that such an implementation is nearly impossible to balance around without changing way to many things already in the game. </p><p></p><p>If I were building 5e from the ground up I like your suggestion. I’m not. The implementation of a TWF fix should never require changing specific abilities to work or not work with it. </p><p></p><p></p><p></p><p>Why is it a problem to commit to the bonus action earlier? Why can’t the TWF have the choice of doing less damage now for more damage later so long as it’s sufficiently more damage later to make up the gap between a GWF using the same bonus action ability?</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7620907, member: 6795602"] . Then you are flat out ignoring it. No you are attmpting to declare a specific implementation as the only true way despite others pointing out that such an implementation is nearly impossible to balance around without changing way to many things already in the game. If I were building 5e from the ground up I like your suggestion. I’m not. The implementation of a TWF fix should never require changing specific abilities to work or not work with it. Why is it a problem to commit to the bonus action earlier? Why can’t the TWF have the choice of doing less damage now for more damage later so long as it’s sufficiently more damage later to make up the gap between a GWF using the same bonus action ability? [/QUOTE]
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Improving Two-Weapon Fighting
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