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General Tabletop Discussion
*Dungeons & Dragons
Improving Two-Weapon Fighting
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<blockquote data-quote="CapnZapp" data-source="post: 7621155" data-attributes="member: 12731"><p>You are way too aggressive about this.</p><p></p><p>I am pointing out the high-level implications you need to be aware of if you are working on a solution.</p><p></p><p>Does that mean you must obey me like a slave? Certainly not.</p><p></p><p>It means that if you, in your best opinion, conclude you must compromise from these points, then you are free to do so.</p><p></p><p>But then you need to compensate for the lost power, flexibility or potential!</p><p></p><p>For example, locking down the bonus action already from level 1, as the original devs did, mean twfing should be and remain better than gwfing throughout.</p><p></p><p>Why? Since you're already locked into your maximum potential. Then, if the GWFer finds a use for his bonus action it's okay if he catches up, and possibly even overtakes you.</p><p></p><p>But the core design where even though you've spent your bonus action maximizing card at first level you start to lose steam already at level five? Worse, that comparison includes your BA but excludes the GWFer's?</p><p></p><p>No, if nothing about twfing was changed it should remain better than gwfing at level 5 and level 11 (if ever so slightly). It needs to, because it has far fewer options for maximation than the GWF. </p><p></p><p>Then, you can accept that when and if the other styles run past you for finding a great use for their BA (such as finding a magical item that lets you do something cool with your BA), because that's not a given. </p><p></p><p>Your choice is safe and not a gamble so you can accept never wearing the DPS crown once the results of other styles gambling are in. On the other hand, having to sacrifice your entire TWF schtick if you're the one finding that great BA is a cost in itself.</p><p></p><p>So in short, as long as you *consciously* deviate from what's needed for optimal charbuild that's okay. That would still be a large improvement over the naive and shortsighted implementation of the rulebook.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7621155, member: 12731"] You are way too aggressive about this. I am pointing out the high-level implications you need to be aware of if you are working on a solution. Does that mean you must obey me like a slave? Certainly not. It means that if you, in your best opinion, conclude you must compromise from these points, then you are free to do so. But then you need to compensate for the lost power, flexibility or potential! For example, locking down the bonus action already from level 1, as the original devs did, mean twfing should be and remain better than gwfing throughout. Why? Since you're already locked into your maximum potential. Then, if the GWFer finds a use for his bonus action it's okay if he catches up, and possibly even overtakes you. But the core design where even though you've spent your bonus action maximizing card at first level you start to lose steam already at level five? Worse, that comparison includes your BA but excludes the GWFer's? No, if nothing about twfing was changed it should remain better than gwfing at level 5 and level 11 (if ever so slightly). It needs to, because it has far fewer options for maximation than the GWF. Then, you can accept that when and if the other styles run past you for finding a great use for their BA (such as finding a magical item that lets you do something cool with your BA), because that's not a given. Your choice is safe and not a gamble so you can accept never wearing the DPS crown once the results of other styles gambling are in. On the other hand, having to sacrifice your entire TWF schtick if you're the one finding that great BA is a cost in itself. So in short, as long as you *consciously* deviate from what's needed for optimal charbuild that's okay. That would still be a large improvement over the naive and shortsighted implementation of the rulebook. [/QUOTE]
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