Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Improving Two-Weapon Fighting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mr. Spade" data-source="post: 7828202" data-attributes="member: 7016481"><p>This has been a major issue for myself and many others. How to keep it balanced and still make it feel like a viable option. I feel like I may have found a fair solution.</p><p></p><p>Keep existing RAW, however adding this to the two weapon fighting style description:</p><p></p><p>"When fighting with two one handed weapons you may choose to add half your proficiency bonus, rounded down, to your damage or AC. You make this choice at the start of your turn and it lasts until the start of your next turn. The bonus to damage only applies to your attack actions, not your bonus action or reaction attacks. </p><p></p><p>Only the primary weapon of the attack will be considered for any enchantment bonus. </p><p></p><p>Optional: the offhand weapon bonus may be used if using for defense. "</p><p></p><p></p><p></p><p>This gives a +1 bonus to damage per attack or AC at early levels up to a +3 at higher levels. </p><p></p><p>My reasoning behind this feels like a natural relationship between your two weapons, and how you use them in a real situation. Your secondary weapon is used more to help guide your primary weapon to a better strike, whether you are using it to open up a hole in the opponent's defense to sink your blade in deeper or just creating a smaller wound to distract from the greater strike coming.</p><p>If you decide to go defense your offhand becomes a versatile shield that you become better at utilizing as you progress. </p><p></p><p>As you level it does surpass dueling in damage, yet still should be well under a great weapon fighter. Defensively it may surpass a shield eventually, but it will not grant the benefits of shield mastery. </p><p></p><p>This will free up your bonus action to be used for better choices without sacrificing your combat effectiveness.</p><p></p><p>As a person who has actually trained at two weapon fighting I understand that you rarely actually get a full strike with both weapons but instead you spend a majority of your strikes utilizing that second weapon to either open up a hole for your primary strike or deflecting incoming blows.</p><p></p><p>Let me know what you think.</p></blockquote><p></p>
[QUOTE="Mr. Spade, post: 7828202, member: 7016481"] This has been a major issue for myself and many others. How to keep it balanced and still make it feel like a viable option. I feel like I may have found a fair solution. Keep existing RAW, however adding this to the two weapon fighting style description: "When fighting with two one handed weapons you may choose to add half your proficiency bonus, rounded down, to your damage or AC. You make this choice at the start of your turn and it lasts until the start of your next turn. The bonus to damage only applies to your attack actions, not your bonus action or reaction attacks. Only the primary weapon of the attack will be considered for any enchantment bonus. Optional: the offhand weapon bonus may be used if using for defense. " This gives a +1 bonus to damage per attack or AC at early levels up to a +3 at higher levels. My reasoning behind this feels like a natural relationship between your two weapons, and how you use them in a real situation. Your secondary weapon is used more to help guide your primary weapon to a better strike, whether you are using it to open up a hole in the opponent's defense to sink your blade in deeper or just creating a smaller wound to distract from the greater strike coming. If you decide to go defense your offhand becomes a versatile shield that you become better at utilizing as you progress. As you level it does surpass dueling in damage, yet still should be well under a great weapon fighter. Defensively it may surpass a shield eventually, but it will not grant the benefits of shield mastery. This will free up your bonus action to be used for better choices without sacrificing your combat effectiveness. As a person who has actually trained at two weapon fighting I understand that you rarely actually get a full strike with both weapons but instead you spend a majority of your strikes utilizing that second weapon to either open up a hole for your primary strike or deflecting incoming blows. Let me know what you think. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Improving Two-Weapon Fighting
Top