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General Tabletop Discussion
*Pathfinder & Starfinder
Improving Wizard School Specialization
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<blockquote data-quote="Gez" data-source="post: 1729702" data-attributes="member: 1328"><p>The way I'm doing it, IMC, in my house-rules...</p><p></p><p>I've kinda merged the wizard with the magister from AU. You know, the cool class abilities like "aspect of power".</p><p></p><p>And for specialist wizards, rather than extra spell slots, they get more powerful aspects of powers. For example, an enchanter gets a charming voice and hypnotic eyes that give him bonus to skills like Bluff, Intimidate, Diplomacy and Gather Information, a bonus to the DC of enchantment spells when they have eye contact with their target, and ultimately, a minor gaze attack (provokes dazing); while an invoker gets to summon more monsters, to give them a morale bonus to attack and damage, and to cast summon monster spells as a standard action (rather than taking one entire round).</p><p></p><p>As I deemed those overall weaker than 10 extra spell slots (frm 0 to 9), a specialist has only one barred school.</p><p></p><p>This change in the way specialist wizards work allowed me to create other kinds of specialist wizards -- notably artificers and alchemists.</p></blockquote><p></p>
[QUOTE="Gez, post: 1729702, member: 1328"] The way I'm doing it, IMC, in my house-rules... I've kinda merged the wizard with the magister from AU. You know, the cool class abilities like "aspect of power". And for specialist wizards, rather than extra spell slots, they get more powerful aspects of powers. For example, an enchanter gets a charming voice and hypnotic eyes that give him bonus to skills like Bluff, Intimidate, Diplomacy and Gather Information, a bonus to the DC of enchantment spells when they have eye contact with their target, and ultimately, a minor gaze attack (provokes dazing); while an invoker gets to summon more monsters, to give them a morale bonus to attack and damage, and to cast summon monster spells as a standard action (rather than taking one entire round). As I deemed those overall weaker than 10 extra spell slots (frm 0 to 9), a specialist has only one barred school. This change in the way specialist wizards work allowed me to create other kinds of specialist wizards -- notably artificers and alchemists. [/QUOTE]
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Improving Wizard School Specialization
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