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<blockquote data-quote="LordEntrails" data-source="post: 8134760" data-attributes="member: 6804070"><p>I just haven't found exploration to be all that difficult on a VTT (FG for me). We did Undermountain old school for about a year or so. Even made the players map for most of that time. But also have run it with a single party token to represent the general location of the party as I revealed parts of the map as needed.</p><p></p><p></p><p>Not my experience, not at all.</p><p></p><p>There are something you need to do, or assume, but it's not really different than at the table top. Do you make your players search every square? Of course not. Not on a tabletop, not on a VTT. That's what common sense and passive checks are for. </p><p></p><p>I believe in putting lots of details on the maps. I hate bare wall only maps. It gives the players a great chance to imagine further. They don't need me to tell them their is a firepit over there, or a bedroll in that corner, or a skeleton next to a broken table. They can see all of that on the map, and instead of spending my time describing what they can see, I can tell them about sounds, smells, or what their intuition tells them.</p><p></p><p>But VTTs are just a tool, use the tool that right for you, and adapt to the strengths of the tools you use, don't fight them. Sure, you can use a box wrench as a hammer, by your not doing yourself or your players any favors.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 8134760, member: 6804070"] I just haven't found exploration to be all that difficult on a VTT (FG for me). We did Undermountain old school for about a year or so. Even made the players map for most of that time. But also have run it with a single party token to represent the general location of the party as I revealed parts of the map as needed. Not my experience, not at all. There are something you need to do, or assume, but it's not really different than at the table top. Do you make your players search every square? Of course not. Not on a tabletop, not on a VTT. That's what common sense and passive checks are for. I believe in putting lots of details on the maps. I hate bare wall only maps. It gives the players a great chance to imagine further. They don't need me to tell them their is a firepit over there, or a bedroll in that corner, or a skeleton next to a broken table. They can see all of that on the map, and instead of spending my time describing what they can see, I can tell them about sounds, smells, or what their intuition tells them. But VTTs are just a tool, use the tool that right for you, and adapt to the strengths of the tools you use, don't fight them. Sure, you can use a box wrench as a hammer, by your not doing yourself or your players any favors. [/QUOTE]
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