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Improving Your Touch AC
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<blockquote data-quote="Caliban" data-source="post: 3387181" data-attributes="member: 284"><p>Gloves of Dexterity (+2 to +6) enhancement bonus, Wish/Tome (+1 to +5) Inherent bonus</p><p></p><p>Racial modifiers and/or level bumps (unnamed bonus)</p><p></p><p>Template adjustments (good luck getting a template that doesn't take your character out of play.)</p><p></p><p></p><p></p><p>Also: Mobility (+4 dodge when provoking an AoO), Combat Expertise (+1 to +5 dodge when taking the attack action.), Improved Combat Expertise (up to Bab in dodge bonus), various other feats in certain situations.</p><p></p><p></p><p></p><p>Reduce Person is a 1st level spell, gives you a +2 dex bonus and reduces your size by 1 category.)</p><p></p><p></p><p>Ring of Protection (+1 to +5), Shield of Faith (+2 to +5 depending on level), various other clerical spells give a modest deflection bonus that won't stack (protection from evil, shield other, etc.)</p><p></p><p></p><p></p><p><strong>6. Insight bonus </strong> </p><p></p><p>Dusty Rose Ioun Stone (+1 Insight), various psionic powers (defensive precognition etc.)</p><p></p><p><strong>7. Class bonus</strong></p><p></p><p>Various classes give an unnamed or dodge bonus to AC as you gain levels in them. Dwarven Defender is a good one, as is Dervish, but there are many others. </p><p></p><p><strong>8. Abilities that allow you to apply other stats to your AC bonus.</strong></p><p> </p><p>Generally class abilities, like Monk (wisdom), and there are classes that allow other abilities to apply (can't remember them right now). </p><p></p><p><strong>9. Other named bonuses to AC. </strong> </p><p></p><p>Primarily from 3rd party products, there are a few things that give a unusual type of named bonus to AC, and generally it will apply to touch AC. For example, I have a character that has a helmet that gives a +2 Sacred bonus to AC. </p><p></p><p>You can't really count on these types of AC bonuses unless you have a lenient DM.</p></blockquote><p></p>
[QUOTE="Caliban, post: 3387181, member: 284"] Gloves of Dexterity (+2 to +6) enhancement bonus, Wish/Tome (+1 to +5) Inherent bonus Racial modifiers and/or level bumps (unnamed bonus) Template adjustments (good luck getting a template that doesn't take your character out of play.) Also: Mobility (+4 dodge when provoking an AoO), Combat Expertise (+1 to +5 dodge when taking the attack action.), Improved Combat Expertise (up to Bab in dodge bonus), various other feats in certain situations. Reduce Person is a 1st level spell, gives you a +2 dex bonus and reduces your size by 1 category.) Ring of Protection (+1 to +5), Shield of Faith (+2 to +5 depending on level), various other clerical spells give a modest deflection bonus that won't stack (protection from evil, shield other, etc.) [B]6. Insight bonus [/B] Dusty Rose Ioun Stone (+1 Insight), various psionic powers (defensive precognition etc.) [B]7. Class bonus[/B] Various classes give an unnamed or dodge bonus to AC as you gain levels in them. Dwarven Defender is a good one, as is Dervish, but there are many others. [B]8. Abilities that allow you to apply other stats to your AC bonus.[/B] Generally class abilities, like Monk (wisdom), and there are classes that allow other abilities to apply (can't remember them right now). [B]9. Other named bonuses to AC. [/B] Primarily from 3rd party products, there are a few things that give a unusual type of named bonus to AC, and generally it will apply to touch AC. For example, I have a character that has a helmet that gives a +2 Sacred bonus to AC. You can't really count on these types of AC bonuses unless you have a lenient DM. [/QUOTE]
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