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Improvisation tips?
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<blockquote data-quote="Berandor" data-source="post: 1139775" data-attributes="member: 225"><p>I'll just give you the 8 steps to improvisation Roben Laws wrote (without the explanation). I think it's quite good:</p><p>1. Relax <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>2. Imagine the most obvious result</p><p>3. Imagine the most challenging result (for PC's background, character, etc)</p><p>4. Imagine the most surprising result</p><p>5. Imagne the result most pleasing to the player</p><p>6. Pick one</p><p>7. Think of consequences</p><p>8. Go with it.</p><p></p><p>Some of the results might be the same. Example: A PC wants to step into a pool of lava.</p><p>Obvious result: He burns to ashes</p><p>Most challenging result: perhaps to have his leg burnt off?</p><p>Most surprising result: The lava is, in fact, an illusion leading to a treasure.</p><p>Most pleasing result: The ring of fire resistance is, in fact, a ring of fire mastery and protects the player fully.</p><p></p><p>Let's choose the most pleasing one, as a treasure isn't good right now and a burnt leg - nah. So what does it mean if the ring is a better one than previously estimated? The PC wealth goes up. Perhaps the PC himself will become better than his peers. However, all he has is total fire resistance plus some perks that kick in not very regularly. You could try whether it's unbalancing.</p><p></p><p>So you say, "As you step into the molten rock, the golden ring on your finger burns with a white flame, engulfing you with a protective sheath of light. You fire warmthcoursing through you, but it doesn't burn you."</p><p>Player: "Sweet. I knew it!"</p></blockquote><p></p>
[QUOTE="Berandor, post: 1139775, member: 225"] I'll just give you the 8 steps to improvisation Roben Laws wrote (without the explanation). I think it's quite good: 1. Relax :) 2. Imagine the most obvious result 3. Imagine the most challenging result (for PC's background, character, etc) 4. Imagine the most surprising result 5. Imagne the result most pleasing to the player 6. Pick one 7. Think of consequences 8. Go with it. Some of the results might be the same. Example: A PC wants to step into a pool of lava. Obvious result: He burns to ashes Most challenging result: perhaps to have his leg burnt off? Most surprising result: The lava is, in fact, an illusion leading to a treasure. Most pleasing result: The ring of fire resistance is, in fact, a ring of fire mastery and protects the player fully. Let's choose the most pleasing one, as a treasure isn't good right now and a burnt leg - nah. So what does it mean if the ring is a better one than previously estimated? The PC wealth goes up. Perhaps the PC himself will become better than his peers. However, all he has is total fire resistance plus some perks that kick in not very regularly. You could try whether it's unbalancing. So you say, "As you step into the molten rock, the golden ring on your finger burns with a white flame, engulfing you with a protective sheath of light. You fire warmthcoursing through you, but it doesn't burn you." Player: "Sweet. I knew it!" [/QUOTE]
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