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Improvisation vs "code-breaking" in D&D
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<blockquote data-quote="howandwhy99" data-source="post: 6727070" data-attributes="member: 3192"><p>Please post with more content if you want me to respond to you. Simply saying "No, no no, you're wrong!" isn't doing anything.</p><p></p><p>Think of it. You have a social phenomenon. The most popular game in the world as of the early 80s. And there's an academic and cultural revolution going on, postmodernism, which just happens to be about eradicating any kind of thinking that pertains to treating life like a game. And guess what your game is really similar too? Yeah, they put him through the wringer. They even got him to claim skill games were RPGs. None of those quotes are relevant to D&D. Sorry.</p><p></p><p>I clarify until the players understand the design behind the screen each of them are privy too. I can do this all day long if necessary, it still isn't me playing the game. Actually, that isn't either one of us playing the game. They play the game by telling me where to move the pieces. I move them on their behalf because I have access to the whole board. I impartially relate the results of the game design they are allowed to know given the new position</p><p></p><p>--This is why [MENTION=42582]pemerton[/MENTION] is still obviously confused by what I'm telling him. There is no "fictional positioning" in a game. Games have actual locations that must exist for a game to be played. I don't have any of the problems he suggested because the results aren't up to me.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6727070, member: 3192"] Please post with more content if you want me to respond to you. Simply saying "No, no no, you're wrong!" isn't doing anything. Think of it. You have a social phenomenon. The most popular game in the world as of the early 80s. And there's an academic and cultural revolution going on, postmodernism, which just happens to be about eradicating any kind of thinking that pertains to treating life like a game. And guess what your game is really similar too? Yeah, they put him through the wringer. They even got him to claim skill games were RPGs. None of those quotes are relevant to D&D. Sorry. I clarify until the players understand the design behind the screen each of them are privy too. I can do this all day long if necessary, it still isn't me playing the game. Actually, that isn't either one of us playing the game. They play the game by telling me where to move the pieces. I move them on their behalf because I have access to the whole board. I impartially relate the results of the game design they are allowed to know given the new position --This is why [MENTION=42582]pemerton[/MENTION] is still obviously confused by what I'm telling him. There is no "fictional positioning" in a game. Games have actual locations that must exist for a game to be played. I don't have any of the problems he suggested because the results aren't up to me. [/QUOTE]
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Improvisation vs "code-breaking" in D&D
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