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*Pathfinder & Starfinder
Improvisation vs "code-breaking" in D&D
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<blockquote data-quote="N'raac" data-source="post: 6727280" data-attributes="member: 6681948"><p>I don't see too many chess players getting emotional about "Check". I suppose if there were a 7 figure price at stake, though.</p><p></p><p></p><p></p><p>In most RPG's, your character dies and you make a new one.</p><p></p><p></p><p></p><p>In a "pure game" model, there is no reason for those pawns to become characters (rounded or not, well or otherwise) and plenty of reasons not to. Anything constraining the ability to choose the most taxctically effective approach is to be avoided.</p><p></p><p></p><p></p><p>"Real" is the word I want. As in "behaves like a real person, not a pawn on a game board or a cypher".</p><p></p><p></p><p></p><p>Funny - a lot of people would say she is playing a game, but few or none would suggest she is telling a story, at least in my experience.</p><p></p><p>At its most basic, RPG's are simply games (There's that word again!) of "Let's Pretend" with pre-defined rules to avoid the "I shot you" "no, you missed" dilemma that often applied in the first edition of LP.</p><p></p><p></p><p></p><p>I see plenty of games in progress where the GM decides that a specific action or situation provides a bonus or penalty. There's also no shortage of games that explicitly note the GM's responsibility to assess likelihood of success, which subsumes bonuses and penalties, or specifically that bonuses or penalties should be adjudicated by the GM. [I recall a game many years back when the DM's mantra was "DM stands for Die Modifier", actually.]</p><p></p><p></p><p></p><p>Do you have any comprehension of the difference between "opinion" and "fact"? Your way is not The One True Way.</p><p></p><p>For that matter, even "what is fluff and what is rule" can be debated. A spell that does a bunch of damage (specified rolls) to a group of targets (area defined) seems sufficiently defined for the game. Until we wonder whether the paper on the nearby table catches fire. If the spell is a fireball, probably. If it is Barrage of Arrows, likely not. But prior to the paper on the table being questioned, it did not matter.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6727280, member: 6681948"] I don't see too many chess players getting emotional about "Check". I suppose if there were a 7 figure price at stake, though. In most RPG's, your character dies and you make a new one. In a "pure game" model, there is no reason for those pawns to become characters (rounded or not, well or otherwise) and plenty of reasons not to. Anything constraining the ability to choose the most taxctically effective approach is to be avoided. "Real" is the word I want. As in "behaves like a real person, not a pawn on a game board or a cypher". Funny - a lot of people would say she is playing a game, but few or none would suggest she is telling a story, at least in my experience. At its most basic, RPG's are simply games (There's that word again!) of "Let's Pretend" with pre-defined rules to avoid the "I shot you" "no, you missed" dilemma that often applied in the first edition of LP. I see plenty of games in progress where the GM decides that a specific action or situation provides a bonus or penalty. There's also no shortage of games that explicitly note the GM's responsibility to assess likelihood of success, which subsumes bonuses and penalties, or specifically that bonuses or penalties should be adjudicated by the GM. [I recall a game many years back when the DM's mantra was "DM stands for Die Modifier", actually.] Do you have any comprehension of the difference between "opinion" and "fact"? Your way is not The One True Way. For that matter, even "what is fluff and what is rule" can be debated. A spell that does a bunch of damage (specified rolls) to a group of targets (area defined) seems sufficiently defined for the game. Until we wonder whether the paper on the nearby table catches fire. If the spell is a fireball, probably. If it is Barrage of Arrows, likely not. But prior to the paper on the table being questioned, it did not matter. [/QUOTE]
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