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Improvisation vs "code-breaking" in D&D
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<blockquote data-quote="Maxperson" data-source="post: 6727615" data-attributes="member: 23751"><p>You seem to be ignoring all of the definitions of game. That's bad as it implies quite a bit of narrow mindedness. One of the definitions of game is an activity engaged in for diversion or amusement. So yes, pretending is a game like cops and robbers as children, as are games with strict rules like chess or tic tac toe, and games that include both like RPGs.</p><p></p><p></p><p></p><p>No. They're pretty good at including the varied definitions of a word like game. You're just really bad at admitting that there is a definition of game that has been used by billions of people over the centuries, is still used by billions of people, and is different from what you want game to mean.</p><p></p><p></p><p></p><p>Theater of the mind was used for decades. 3e kind of ruined that, but I played in 3e games where theater of the mind was still used. Game boards are not required in any edition of the game.</p><p></p><p></p><p></p><p>Not one action taken as part of the rules of a game take place outside of it. They are all part of the game. When a referee at a football game makes a call, he does so via game rules and the both the call and the ruling are part of the game. You know what actions happen during a game session, but are outside of playing the game of D&D? Ordering pizza or Chinese food.</p><p></p><p></p><p></p><p>There is no behavior that "all hobgoblins" exhibit.</p><p></p><p></p><p></p><p>Why would I ever randomly roll marriage when I can just pick it or not?</p><p></p><p></p><p></p><p>Alignment can not and does not ever limit actions. A creature, NPC or PC can and does have the ability to act outside of alignment. It's not a straight jacket, but rather vague descriptor of the general feelings of that individual. Plotting by alignment is a waste of time.</p><p></p><p></p><p></p><p>This fails. As I said above, alignment fails to cover anywhere near all behaviors.</p><p></p><p></p><p></p><p>Once I graduated high school and matured a bit, I realized that randomly rolling monsters in a dungeon resulting in a great deal of nonsense matches. You virtually always ended up with creatures that wouldn't be caught dead living together in a confined space and would have killed each other off. I choose every creature when I design a dungeon. I plan out their living arrangements, reasons for interaction, etc. I even pick half of the treasure, including magic items. The only reason I roll for the other half is that it is fun to roll things, not because some chart is necessary.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 6727615, member: 23751"] You seem to be ignoring all of the definitions of game. That's bad as it implies quite a bit of narrow mindedness. One of the definitions of game is an activity engaged in for diversion or amusement. So yes, pretending is a game like cops and robbers as children, as are games with strict rules like chess or tic tac toe, and games that include both like RPGs. No. They're pretty good at including the varied definitions of a word like game. You're just really bad at admitting that there is a definition of game that has been used by billions of people over the centuries, is still used by billions of people, and is different from what you want game to mean. Theater of the mind was used for decades. 3e kind of ruined that, but I played in 3e games where theater of the mind was still used. Game boards are not required in any edition of the game. Not one action taken as part of the rules of a game take place outside of it. They are all part of the game. When a referee at a football game makes a call, he does so via game rules and the both the call and the ruling are part of the game. You know what actions happen during a game session, but are outside of playing the game of D&D? Ordering pizza or Chinese food. There is no behavior that "all hobgoblins" exhibit. Why would I ever randomly roll marriage when I can just pick it or not? Alignment can not and does not ever limit actions. A creature, NPC or PC can and does have the ability to act outside of alignment. It's not a straight jacket, but rather vague descriptor of the general feelings of that individual. Plotting by alignment is a waste of time. This fails. As I said above, alignment fails to cover anywhere near all behaviors. Once I graduated high school and matured a bit, I realized that randomly rolling monsters in a dungeon resulting in a great deal of nonsense matches. You virtually always ended up with creatures that wouldn't be caught dead living together in a confined space and would have killed each other off. I choose every creature when I design a dungeon. I plan out their living arrangements, reasons for interaction, etc. I even pick half of the treasure, including magic items. The only reason I roll for the other half is that it is fun to roll things, not because some chart is necessary. [/QUOTE]
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