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Improvisation vs "code-breaking" in D&D
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<blockquote data-quote="Zak S" data-source="post: 6727894" data-attributes="member: 90370"><p>Then we play with real different people.</p><p></p><p></p><p></p><p>Yesm and in any game you lose and play again.</p><p></p><p>But you'd much rather not lose.</p><p></p><p></p><p></p><p></p><p>A game CONSISTS OF things that limit your tactical choices.</p><p></p><p>If you're playing soccer you can't use your hands unless you're a goalie but then you need to hang out back field.</p><p></p><p>If you're playing D&D you can't always Detect Evil unless you're a paladin but then you need to act lawful.</p><p></p><p>You can nitpick these specific examples but: </p><p></p><p>your character's personality and style is one example of a challenge your tactical expertise must overcome.</p><p></p><p></p><p></p><p></p><p>Lots of real people behave tactically in tactical situations but still have personalities and lives. So this makes no sense.</p></blockquote><p></p>
[QUOTE="Zak S, post: 6727894, member: 90370"] Then we play with real different people. Yesm and in any game you lose and play again. But you'd much rather not lose. A game CONSISTS OF things that limit your tactical choices. If you're playing soccer you can't use your hands unless you're a goalie but then you need to hang out back field. If you're playing D&D you can't always Detect Evil unless you're a paladin but then you need to act lawful. You can nitpick these specific examples but: your character's personality and style is one example of a challenge your tactical expertise must overcome. Lots of real people behave tactically in tactical situations but still have personalities and lives. So this makes no sense. [/QUOTE]
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Improvisation vs "code-breaking" in D&D
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