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Improvisation vs "code-breaking" in D&D
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<blockquote data-quote="howandwhy99" data-source="post: 6728297" data-attributes="member: 3192"><p>Read my signature from another board:</p><p></p><p><u>Why we need DMs to play D&D</u></p><p>"Although it has been possible for enthusiasts to play solo games of DUNGEONS & DRAGONS by means of 'Wilderness Adventures', there has been no uniform method of dungeon exploring, for the campaign referee has heretofor been required to design dungeon levels. Through the following series of tables (and considerable dice rolling) it is now possible to adventure alone through endless series of dungeon mazes! After a time I am certain that there will be some sameness to this however, and for this reason a system of exchange of sealed envelopes for special rooms and tricks/traps is urged. These envelopes can come from any other player and contain monsters and treasure, a whole complex of rooms (unfolded a bit at a time), ancient artifacts, and so forth. All the envelope should say is for what level the contents are for and for what location, i.e. a chamber, room, 20' wide corridor, etc. Now break out your copy of D&D, your dice, and plenty of graph paper and have fun!"</p><p><em>--The Strategic Review Vol. 1 No. 1</em></p><p></p><p>This is why D&D is listed as requiring 3 people to play minimum. 1 as a referee, and at least 2 to be a cooperative game between multiple players. Like cooperative Mastermind.</p><p></p><p>Well that's a hell of a claim you couldn't possibly back up. How do you prove by reference every player playing in every D&D game ever? I mean, that is stuff even people do when playing videogames, primary stuff. Like recognizin the patterns in levels of Pac-Man or Tetris or BBEGs to beat them. But you just the need to make sweeping generalizations about the D&D population for 40 years? What's your purpose for starting this thread?</p><p></p><p>I'll get to the rest of your post tomorrow.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6728297, member: 3192"] Read my signature from another board: [U]Why we need DMs to play D&D[/U] "Although it has been possible for enthusiasts to play solo games of DUNGEONS & DRAGONS by means of 'Wilderness Adventures', there has been no uniform method of dungeon exploring, for the campaign referee has heretofor been required to design dungeon levels. Through the following series of tables (and considerable dice rolling) it is now possible to adventure alone through endless series of dungeon mazes! After a time I am certain that there will be some sameness to this however, and for this reason a system of exchange of sealed envelopes for special rooms and tricks/traps is urged. These envelopes can come from any other player and contain monsters and treasure, a whole complex of rooms (unfolded a bit at a time), ancient artifacts, and so forth. All the envelope should say is for what level the contents are for and for what location, i.e. a chamber, room, 20' wide corridor, etc. Now break out your copy of D&D, your dice, and plenty of graph paper and have fun!" [I]--The Strategic Review Vol. 1 No. 1[/I] This is why D&D is listed as requiring 3 people to play minimum. 1 as a referee, and at least 2 to be a cooperative game between multiple players. Like cooperative Mastermind. Well that's a hell of a claim you couldn't possibly back up. How do you prove by reference every player playing in every D&D game ever? I mean, that is stuff even people do when playing videogames, primary stuff. Like recognizin the patterns in levels of Pac-Man or Tetris or BBEGs to beat them. But you just the need to make sweeping generalizations about the D&D population for 40 years? What's your purpose for starting this thread? I'll get to the rest of your post tomorrow. [/QUOTE]
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