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Improvisation vs "code-breaking" in D&D
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<blockquote data-quote="howandwhy99" data-source="post: 6728587" data-attributes="member: 3192"><p>It goes directly to your point. And all the proof I need for mine. People cannot play D&D without a design to be deciphered in place prior to play. Gary is saying this explicitly here for those who want to play it as a solo game. A solo "story game" could presumably have a "DM/Player" make everything up on blank paper. No game is required for such non-game practices. No code breaking is necessary for improv'ing. But game players cannot do this, so other people are called on to populate the random results tables so the solo gamer doesn't know the results beforehand according to the system Gary provides in newsletter insert.</p><p></p><p>Maybe you never really thought about why there are so many random tables in D&D or never really knew. Maybe you never really played with hardcore wargame RPGers who understood why D&D was designed as it was for the first 25 years? I don't know. If you still don't believe or get it, See Dungeon! the boardgame for some of this D&D mechanic in action (and more).</p><p></p><p>Well, you're wrong about everything above.</p><p></p><p>What you're expressing is a widespread falsehood. And what this thread is about proving the obvious invalidity of. </p><p></p><p>Roleplaying was part of wargaming for decades, long before the <em>hobby</em> of wargaming learned about it and took the term up for D&D and its ilk. That's why the name of the hobby is roleplaying, not storytelling. Gary repeated such stuff his whole life.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6728587, member: 3192"] It goes directly to your point. And all the proof I need for mine. People cannot play D&D without a design to be deciphered in place prior to play. Gary is saying this explicitly here for those who want to play it as a solo game. A solo "story game" could presumably have a "DM/Player" make everything up on blank paper. No game is required for such non-game practices. No code breaking is necessary for improv'ing. But game players cannot do this, so other people are called on to populate the random results tables so the solo gamer doesn't know the results beforehand according to the system Gary provides in newsletter insert. Maybe you never really thought about why there are so many random tables in D&D or never really knew. Maybe you never really played with hardcore wargame RPGers who understood why D&D was designed as it was for the first 25 years? I don't know. If you still don't believe or get it, See Dungeon! the boardgame for some of this D&D mechanic in action (and more). Well, you're wrong about everything above. What you're expressing is a widespread falsehood. And what this thread is about proving the obvious invalidity of. Roleplaying was part of wargaming for decades, long before the [I]hobby[/I] of wargaming learned about it and took the term up for D&D and its ilk. That's why the name of the hobby is roleplaying, not storytelling. Gary repeated such stuff his whole life. [/QUOTE]
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