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Improvisation vs "code-breaking" in D&D
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<blockquote data-quote="Bleys Icefalcon" data-source="post: 6728660" data-attributes="member: 6670542"><p>Somehow, with a very few exceptions, the narrative and story has always been the very top priority for my gaming groups - going all way way back to Chainmail, more than 30 years back. The world we are creating and the rich history and stories has been the main reason we keep playing. I am now on (argubaly) my third generation of players, of our 5 players (myself included), four are 20-26 years of age - with me the old fuddy duddy. And as luck would have it the group is gelling very well, as no one is really the min/max, uber build, rules lawyer type. The story we are building and the development of the characters, their wants needs, desires, personality and goals, that is our priority, not so much "Who can do the most possible damage". This is not to say my people aren't competative, they like to go first, they like to gain advantage, and they do utilize spells, skills, feats and abitlies to make their characters unqiue and powerful. It's just that this takes a backseat to the narrative, a narrative they help write.</p></blockquote><p></p>
[QUOTE="Bleys Icefalcon, post: 6728660, member: 6670542"] Somehow, with a very few exceptions, the narrative and story has always been the very top priority for my gaming groups - going all way way back to Chainmail, more than 30 years back. The world we are creating and the rich history and stories has been the main reason we keep playing. I am now on (argubaly) my third generation of players, of our 5 players (myself included), four are 20-26 years of age - with me the old fuddy duddy. And as luck would have it the group is gelling very well, as no one is really the min/max, uber build, rules lawyer type. The story we are building and the development of the characters, their wants needs, desires, personality and goals, that is our priority, not so much "Who can do the most possible damage". This is not to say my people aren't competative, they like to go first, they like to gain advantage, and they do utilize spells, skills, feats and abitlies to make their characters unqiue and powerful. It's just that this takes a backseat to the narrative, a narrative they help write. [/QUOTE]
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Improvisation vs "code-breaking" in D&D
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