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*Pathfinder & Starfinder
Improvisation vs "code-breaking" in D&D
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<blockquote data-quote="Zak S" data-source="post: 6729216" data-attributes="member: 90370"><p>Yes. Precisely my point</p><p></p><p></p><p></p><p>But this is only relevant to our conversation if you assume that the threshold for "realness" of a character (and therefore as a human) is that they panic under pressure.</p><p></p><p>Not all real humans do, therefore not all "real" characters do.</p><p></p><p></p><p></p><p></p><p>Yes, but not with the same character picking up in the same place, therefore you don't play in exactly the same way.</p><p></p><p>A character represents a WAY to play in the campaign (as Frodo, a hobbit from the shire for example). PC death means you lose that and that is a fate players famously very often seek to avoid. Many people would rather lose a game of chess than a treasured character in D&D, because they are as "real" as characters in angstgames.</p><p></p><p></p><p></p><p>The word "can" makes this sentence true.</p><p></p><p></p><p></p><p>The adverb "insipidly" here makes this sentence a piece of disturbing onetruewayism and retroactively explains all your other comments.</p><p></p><p>It looks like what you're trying to say is:</p><p></p><p>"I have a preference for games that encourage angsty characters and the way I express this preference is by saying other people's less angsty characters aren't 'real' or that the playstyle of these players is 'insipid' or 'not fun' despite the fact that absolute nothing backs this up at all. It's just my taste ."</p><p></p><p></p><p>This is outside the scope of the discussion--we are talking about characters that make mistakes only when the player does, not characters that are infallible. And they're super fun.</p><p>Batman, Elektra, James Bond...</p><p></p><p></p><p>LOL at anyone saying that in 2015.</p><p></p><p>I get that you have had bad experiences at the table with people who are into playing tactically clever PCs and have been unable to also give those characters personalities in a way that interests you, but it's not rational to generalize to everyone's experience from your own.</p><p></p><p>Simply put:</p><p></p><p>A lot of people apparently handle this way better than whoever you were playing with that made you come to such a bizarre conclusion about the entire world. You can assume they don't exist and I made them up, but I can't imagine what possible motive I could have to do that. I'm not going to log onto a forum just to pretend something is fun that totally isn't fun, I don't get anything out of that.</p></blockquote><p></p>
[QUOTE="Zak S, post: 6729216, member: 90370"] Yes. Precisely my point But this is only relevant to our conversation if you assume that the threshold for "realness" of a character (and therefore as a human) is that they panic under pressure. Not all real humans do, therefore not all "real" characters do. Yes, but not with the same character picking up in the same place, therefore you don't play in exactly the same way. A character represents a WAY to play in the campaign (as Frodo, a hobbit from the shire for example). PC death means you lose that and that is a fate players famously very often seek to avoid. Many people would rather lose a game of chess than a treasured character in D&D, because they are as "real" as characters in angstgames. The word "can" makes this sentence true. The adverb "insipidly" here makes this sentence a piece of disturbing onetruewayism and retroactively explains all your other comments. It looks like what you're trying to say is: "I have a preference for games that encourage angsty characters and the way I express this preference is by saying other people's less angsty characters aren't 'real' or that the playstyle of these players is 'insipid' or 'not fun' despite the fact that absolute nothing backs this up at all. It's just my taste ." This is outside the scope of the discussion--we are talking about characters that make mistakes only when the player does, not characters that are infallible. And they're super fun. Batman, Elektra, James Bond... LOL at anyone saying that in 2015. I get that you have had bad experiences at the table with people who are into playing tactically clever PCs and have been unable to also give those characters personalities in a way that interests you, but it's not rational to generalize to everyone's experience from your own. Simply put: A lot of people apparently handle this way better than whoever you were playing with that made you come to such a bizarre conclusion about the entire world. You can assume they don't exist and I made them up, but I can't imagine what possible motive I could have to do that. I'm not going to log onto a forum just to pretend something is fun that totally isn't fun, I don't get anything out of that. [/QUOTE]
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