Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Improvisation vs "code-breaking" in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 6729674" data-attributes="member: 87792"><p>Absolutely seconded. In fact I'm going to go one step further. There is nothing wrong with the principles [MENTION=3192]howandwhy99[/MENTION] is claiming for some games. But D&D was founded on the absolute rejection of those principles. It was founded on <a href="http://arsludi.lamemage.com/index.php/104/braunstein-the-roots-of-roleplaying-games/" target="_blank">Arneson playing Braunstein</a> rejecting his role as students' revolutionary leader and instead playing "con artist pretending to be from the CIA". In other words fundamentally rejecting his soical role and pushing at the boundaries to see what could be done.</p><p></p><p>And Braunstein itself was a freeform LARP. A game with adjudication and without rules. And D&D came out of the GM losing control of his game.</p><p></p><p>It was further cemented through the Castles and Crusades society and Arneson's group rejecting their massed battles and instead going for stealing magic swords off each other and counting coup in a way not covered by the rules to the point Gygax visited to ask them wtf they were doing. Because they were fundamentally rejecting the social roles built into the game in favour of what they found more interesting.</p><p></p><p>Board games and computer games are frequently as Howandwhy99 describes (indeed Papers Please might be the platonic ideal of such a game). Team Sports, especially American Football, also work that way a lot. D&D on the other hand was founded on rejecting that paradigm.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6729674, member: 87792"] Absolutely seconded. In fact I'm going to go one step further. There is nothing wrong with the principles [MENTION=3192]howandwhy99[/MENTION] is claiming for some games. But D&D was founded on the absolute rejection of those principles. It was founded on [URL="http://arsludi.lamemage.com/index.php/104/braunstein-the-roots-of-roleplaying-games/"]Arneson playing Braunstein[/URL] rejecting his role as students' revolutionary leader and instead playing "con artist pretending to be from the CIA". In other words fundamentally rejecting his soical role and pushing at the boundaries to see what could be done. And Braunstein itself was a freeform LARP. A game with adjudication and without rules. And D&D came out of the GM losing control of his game. It was further cemented through the Castles and Crusades society and Arneson's group rejecting their massed battles and instead going for stealing magic swords off each other and counting coup in a way not covered by the rules to the point Gygax visited to ask them wtf they were doing. Because they were fundamentally rejecting the social roles built into the game in favour of what they found more interesting. Board games and computer games are frequently as Howandwhy99 describes (indeed Papers Please might be the platonic ideal of such a game). Team Sports, especially American Football, also work that way a lot. D&D on the other hand was founded on rejecting that paradigm. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Improvisation vs "code-breaking" in D&D
Top