Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Improvisation vs "code-breaking" in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 6730071" data-attributes="member: 3192"><p>"Skilled play"? "code breaking" </p><p>Do you believe in either of those things or just like air quoting? </p><p></p><p>Deciphering the mental pattern of a game is a mental gaming. It requires actual ability</p><p>Performing the physical pattern of a game is physical gaming. It too requires actual ability</p><p>Inventing anything isn't a game at all.</p><p></p><p>And most importantly, the method is the details. There is no difference.</p><p></p><p>No DM is "managing backstory". DMs are expressing the design behind the screen. Generating the map, the stats, everything is calculating the code of the game from algorithm to function - to map.</p><p></p><p>The goal of D&D (most gaming really) is to figure out the pattern of the game to achieve points within it. High XP scores in D&D represent highly proficient players. If you have any desire to be good at D&D as a player, you need to pay attention to the what the DM is saying. Or likely a monster will come along and kill your character while you're not paying attention. That's not a "competitive DM" delusion. The DM isn't even allowed to make stuff up. It's the game design progressing forward as game time is spent at the table - the key resource of D&D.</p><p></p><p>In what fever dream are predetermined random tables unavoidably necessary in order to collaboratively invent a story? And yet they have been for D&D for decades. Because storytelling isn't gaming.</p><p></p><p>The process I am telling you, the process of actual game playing and D&D, requires all the published products D&D resulted in for decades:</p><p></p><p>The need for referee maps - dungeon geomorphs, monster & treasure assortments, even campaign settings.</p><p>The need for modules - wargame-like situational puzzles balanced to the game's design and campaign map (gameboard)</p><p>The need for dice - Variance determiners expressing alterable odds through game playing</p><p>The need for a screen - hiding the generated code behind a screen with player attempts to move about within and decipher it.</p><p>The need for memory / mapping by players - of course learning is the primary behavior of all games and puzzles. Player mapping / note taking are strategies for playing the game well.</p><p></p><p>I don't think you want to pay D&D. I don't think you want to play games. You've been convinced that narratives are what you want by narrative absolutists. Please stop perpetuating the myth stories are game, play or D&D.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6730071, member: 3192"] "Skilled play"? "code breaking" Do you believe in either of those things or just like air quoting? Deciphering the mental pattern of a game is a mental gaming. It requires actual ability Performing the physical pattern of a game is physical gaming. It too requires actual ability Inventing anything isn't a game at all. And most importantly, the method is the details. There is no difference. No DM is "managing backstory". DMs are expressing the design behind the screen. Generating the map, the stats, everything is calculating the code of the game from algorithm to function - to map. The goal of D&D (most gaming really) is to figure out the pattern of the game to achieve points within it. High XP scores in D&D represent highly proficient players. If you have any desire to be good at D&D as a player, you need to pay attention to the what the DM is saying. Or likely a monster will come along and kill your character while you're not paying attention. That's not a "competitive DM" delusion. The DM isn't even allowed to make stuff up. It's the game design progressing forward as game time is spent at the table - the key resource of D&D. In what fever dream are predetermined random tables unavoidably necessary in order to collaboratively invent a story? And yet they have been for D&D for decades. Because storytelling isn't gaming. The process I am telling you, the process of actual game playing and D&D, requires all the published products D&D resulted in for decades: The need for referee maps - dungeon geomorphs, monster & treasure assortments, even campaign settings. The need for modules - wargame-like situational puzzles balanced to the game's design and campaign map (gameboard) The need for dice - Variance determiners expressing alterable odds through game playing The need for a screen - hiding the generated code behind a screen with player attempts to move about within and decipher it. The need for memory / mapping by players - of course learning is the primary behavior of all games and puzzles. Player mapping / note taking are strategies for playing the game well. I don't think you want to pay D&D. I don't think you want to play games. You've been convinced that narratives are what you want by narrative absolutists. Please stop perpetuating the myth stories are game, play or D&D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Improvisation vs "code-breaking" in D&D
Top