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*Pathfinder & Starfinder
Improvisation vs "code-breaking" in D&D
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<blockquote data-quote="N'raac" data-source="post: 6730435" data-attributes="member: 6681948"><p>The "perfect tactic every time and no personality" player and the "power or death - throw the dice lemming character" player are two examples of the "character is but a pawn" mentality I find weakens the game, not commonly found in combination. That doesn't mean good tactics and good role playing are polar opposites. It does mean that determining one's actions consistently based solely on what gives the best mechanical bonus, rather than based on the character himself, is poor role playing, and boring to boot, in my view.</p><p></p><p></p><p></p><p>You are the one who brought "angst" in. When I said "actually having a personality, rather than being a cipher geared solely around the best mechanical bonuses", you decided that meant an angsty character. "A feeling of deep anxiety or dread, typically an unfocused one about the human condition or the state of the world in general" is hardly the only personality that can cause one to select less than optimal choices. A simple respect for life, or bias against certain types of creatures, can cause similar decisions. Impatience, prejudices, pride, overconfidence, underconfidence, fears, empathy - plenty of things can drive suboptimal tactical decisions.</p><p></p><p></p><p></p><p>Well, we have agreement on something, at least.</p><p></p><p></p><p></p><p>Thank you for telling me my personal preference for a game I have never read or played. I might have lived my entire life not knowing that I clearly preferred a game I`ve never even seen. [Oh, wait, looking it up someone on another board just linked in a kickstarter for a game using that engine. I see nothing in my quick perusal that suggests angst as a core mechanic or requirement, but I`ll assume you know more about it than I - you could not know less.]¸ Pretty sure I have seen the mechanics before, too.</p><p></p><p>It can`t be a game, can it? It clearly requires improvising!</p><p></p><p></p><p></p><p>Not sure what you are claiming you never did anything like, but OK.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6730435, member: 6681948"] The "perfect tactic every time and no personality" player and the "power or death - throw the dice lemming character" player are two examples of the "character is but a pawn" mentality I find weakens the game, not commonly found in combination. That doesn't mean good tactics and good role playing are polar opposites. It does mean that determining one's actions consistently based solely on what gives the best mechanical bonus, rather than based on the character himself, is poor role playing, and boring to boot, in my view. You are the one who brought "angst" in. When I said "actually having a personality, rather than being a cipher geared solely around the best mechanical bonuses", you decided that meant an angsty character. "A feeling of deep anxiety or dread, typically an unfocused one about the human condition or the state of the world in general" is hardly the only personality that can cause one to select less than optimal choices. A simple respect for life, or bias against certain types of creatures, can cause similar decisions. Impatience, prejudices, pride, overconfidence, underconfidence, fears, empathy - plenty of things can drive suboptimal tactical decisions. Well, we have agreement on something, at least. Thank you for telling me my personal preference for a game I have never read or played. I might have lived my entire life not knowing that I clearly preferred a game I`ve never even seen. [Oh, wait, looking it up someone on another board just linked in a kickstarter for a game using that engine. I see nothing in my quick perusal that suggests angst as a core mechanic or requirement, but I`ll assume you know more about it than I - you could not know less.]¸ Pretty sure I have seen the mechanics before, too. It can`t be a game, can it? It clearly requires improvising! Not sure what you are claiming you never did anything like, but OK. [/QUOTE]
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