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Improvisation vs "code-breaking" in D&D
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<blockquote data-quote="innerdude" data-source="post: 6731342" data-attributes="member: 85870"><p>Who are these eponymous "storytellers" of which you speak, who clearly should never participate in an RPG session lest they sully the purity of your gaming experience? </p><p></p><p>Oh wait....that would be me. And you. And [MENTION=42582]pemerton[/MENTION], and [MENTION=177]Umbran[/MENTION], and [MENTION=6696971]Manbearcat[/MENTION], and <em>every single player who's ever sat down at a game table.</em></p><p></p><p>We are a race of storytellers. Story (the sequential arrival of events in their course) and narrative (the assignment of meaning and purpose to a given story) are so deeply ingrained into our human psychology we don't even have an alternative, rational way of expressing ideas with value-based meanings. It's like metaphors. Human language simply cannot exist without metaphor (and I know this because <a href="http://www.amazon.com/Metaphors-We-Live-George-Lakoff/dp/0226468011/ref=sr_1_1?ie=UTF8&qid=1444864238&sr=8-1&keywords=metaphors+we+live+by" target="_blank">these really smart guys said so</a>).</p><p></p><p>Do you really not want your players to give any consideration to fiction, story, narrative, during an RPG session? At the end of a session, you want their sum total thought process to be nothing more than, "Dang, we played that game well tonight, and I feel successful as a result"? That's it? That's all you EVER want your players to get out of it? It almost sounds as if one of your own players were to say ANYTHING about "how cool the story of Drew the Fictional Paladin is" in one of your games, you'd cut him off at the knees and force him into another group.</p><p></p><p>I think you're going to be repeatedly and terribly disappointed that the vast, vast majority of the people you associate with in this hobby are going to utterly reject your view outright. If you don't want people to inject story and narrative into your precious roleplaying games, maybe you'd better stop doing it with, you know, REAL PEOPLE and stick to doing it on a computer. Because doing it with REAL PEOPLE is always, always going to involve story and narrative. Not because it's some kind of affront to RPGs as an entertainment genre, but because we simply can't help ourselves.</p></blockquote><p></p>
[QUOTE="innerdude, post: 6731342, member: 85870"] Who are these eponymous "storytellers" of which you speak, who clearly should never participate in an RPG session lest they sully the purity of your gaming experience? Oh wait....that would be me. And you. And [MENTION=42582]pemerton[/MENTION], and [MENTION=177]Umbran[/MENTION], and [MENTION=6696971]Manbearcat[/MENTION], and [I]every single player who's ever sat down at a game table.[/I] We are a race of storytellers. Story (the sequential arrival of events in their course) and narrative (the assignment of meaning and purpose to a given story) are so deeply ingrained into our human psychology we don't even have an alternative, rational way of expressing ideas with value-based meanings. It's like metaphors. Human language simply cannot exist without metaphor (and I know this because [URL="http://www.amazon.com/Metaphors-We-Live-George-Lakoff/dp/0226468011/ref=sr_1_1?ie=UTF8&qid=1444864238&sr=8-1&keywords=metaphors+we+live+by"]these really smart guys said so[/URL]). Do you really not want your players to give any consideration to fiction, story, narrative, during an RPG session? At the end of a session, you want their sum total thought process to be nothing more than, "Dang, we played that game well tonight, and I feel successful as a result"? That's it? That's all you EVER want your players to get out of it? It almost sounds as if one of your own players were to say ANYTHING about "how cool the story of Drew the Fictional Paladin is" in one of your games, you'd cut him off at the knees and force him into another group. I think you're going to be repeatedly and terribly disappointed that the vast, vast majority of the people you associate with in this hobby are going to utterly reject your view outright. If you don't want people to inject story and narrative into your precious roleplaying games, maybe you'd better stop doing it with, you know, REAL PEOPLE and stick to doing it on a computer. Because doing it with REAL PEOPLE is always, always going to involve story and narrative. Not because it's some kind of affront to RPGs as an entertainment genre, but because we simply can't help ourselves. [/QUOTE]
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