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Improvisation vs "code-breaking" in D&D
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<blockquote data-quote="Celebrim" data-source="post: 6731763" data-attributes="member: 4937"><p>For the portion of the thread that isn't being ridiculous, just out of my own curiosity, in your opinion which of the two games is more like an RPG:</p><p></p><p>a) A game of Cops and Robbers. A group of 5th graders get together to play a game of cops and robbers. The robbers pretend to commit crimes. The cops pretend to solve the crimes and chase the robbers. Play is largely free form, with the winner being declared depending on whether the robbers get away. Whenever a group of cops and robbers contend over whether something happens or not, for example whether the cop can kick down a door that the robber is holding closed, or whether the cop can shoot a particular robber, a game of 'rock-paper-scissors' is declared.</p><p></p><p>b) The actual game 'Mice and Mystics'. For those of you that haven't played this, it's something like a stripped down version of D20 where you play through a single prepared module cooperatively without a referee. Monsters move and act mechanically according to some simple rules, and all interaction with the environment is defined explicitly from encounter to encounter. Boxed text associated with a particular character is read periodically by the players to set the scene, but mostly the game is played as a tactical wargame.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6731763, member: 4937"] For the portion of the thread that isn't being ridiculous, just out of my own curiosity, in your opinion which of the two games is more like an RPG: a) A game of Cops and Robbers. A group of 5th graders get together to play a game of cops and robbers. The robbers pretend to commit crimes. The cops pretend to solve the crimes and chase the robbers. Play is largely free form, with the winner being declared depending on whether the robbers get away. Whenever a group of cops and robbers contend over whether something happens or not, for example whether the cop can kick down a door that the robber is holding closed, or whether the cop can shoot a particular robber, a game of 'rock-paper-scissors' is declared. b) The actual game 'Mice and Mystics'. For those of you that haven't played this, it's something like a stripped down version of D20 where you play through a single prepared module cooperatively without a referee. Monsters move and act mechanically according to some simple rules, and all interaction with the environment is defined explicitly from encounter to encounter. Boxed text associated with a particular character is read periodically by the players to set the scene, but mostly the game is played as a tactical wargame. [/QUOTE]
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