Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Improvisation vs "code-breaking" in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zak S" data-source="post: 6732031" data-attributes="member: 90370"><p>Incorrect:</p><p></p><p>Forge theory doesn't just make claims about what some people experienced. It makes broad claims about how all games work.</p><p>For example: "It's impossible to equally serve multiple GNS goals (at all) simultaneously in one instance of play" </p><p></p><p></p><p></p><p></p><p>And its use has slowed down hundreds if not thousands of conversations about games, delayed useful insights and elevated and encouraged people who have bad ideas and can't make good things. It's use has been a disaster.</p><p></p><p></p><p></p><p>It's super-relevant and here's why:</p><p></p><p>Since his theory was wrong and it can be proved, everyone who believed it or encouraged the community arounf it SHOULD be considered someone who is less trustworthy and less reliable (like having believed in a flat-earth theory) than other people in a conversation. Their ideas should be considered less important, their contributions should be weighted as less relevant. They should only be taken seriously after publicly going "Ok, that whole flat-earth thing was a bad idea and I shouldn't have believed it, encouraged it in others, it was bad for the community as a whole".</p><p></p><p>Instead in many cases the opposite happened--postForgies were just numerous enough (and just over-represented in online discussion enough, for obvious reasons) to create a clique of folks who saw having believed in this flat earth theory as a mark of sophisticated IndieNess rather than an embarassment and that legacy continues today.</p><p></p><p>Everyone should be LESS likely to believe any proposition floated by a person who once believed and encouraged Mr Flat Earth whereas in many cases folks are MORE likely to believe them--and this is a bad outcome for the game community.</p></blockquote><p></p>
[QUOTE="Zak S, post: 6732031, member: 90370"] Incorrect: Forge theory doesn't just make claims about what some people experienced. It makes broad claims about how all games work. For example: "It's impossible to equally serve multiple GNS goals (at all) simultaneously in one instance of play" And its use has slowed down hundreds if not thousands of conversations about games, delayed useful insights and elevated and encouraged people who have bad ideas and can't make good things. It's use has been a disaster. It's super-relevant and here's why: Since his theory was wrong and it can be proved, everyone who believed it or encouraged the community arounf it SHOULD be considered someone who is less trustworthy and less reliable (like having believed in a flat-earth theory) than other people in a conversation. Their ideas should be considered less important, their contributions should be weighted as less relevant. They should only be taken seriously after publicly going "Ok, that whole flat-earth thing was a bad idea and I shouldn't have believed it, encouraged it in others, it was bad for the community as a whole". Instead in many cases the opposite happened--postForgies were just numerous enough (and just over-represented in online discussion enough, for obvious reasons) to create a clique of folks who saw having believed in this flat earth theory as a mark of sophisticated IndieNess rather than an embarassment and that legacy continues today. Everyone should be LESS likely to believe any proposition floated by a person who once believed and encouraged Mr Flat Earth whereas in many cases folks are MORE likely to believe them--and this is a bad outcome for the game community. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Improvisation vs "code-breaking" in D&D
Top