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Improvisation vs "code-breaking" in D&D
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<blockquote data-quote="Zak S" data-source="post: 6732146" data-attributes="member: 90370"><p>If your player's aren't interested in challenge or problem solving (other than in the sense that 'make up something interesting with almost no constraints' is a problem to be solved and a challenge) than this makes sense. A puzzle isn't usually a puzzle unless someone else sets it up--the solver has too much information.</p><p></p><p>Feeling "railroaded" is like feeling "too cold"--there is almost no theoretical minimum where someone is "wrong" to say they feel railroaded. It's just that someone who feels too cold when in the midst of the sun or who feels railroaded when the GMs says "There's a giant frog 3 miles to the west, not that you have to do anything about it, it's just there" is just WAY MORE SENSITIVE than the average gamer.</p><p></p><p>That's ok. There are games for those gamers.</p></blockquote><p></p>
[QUOTE="Zak S, post: 6732146, member: 90370"] If your player's aren't interested in challenge or problem solving (other than in the sense that 'make up something interesting with almost no constraints' is a problem to be solved and a challenge) than this makes sense. A puzzle isn't usually a puzzle unless someone else sets it up--the solver has too much information. Feeling "railroaded" is like feeling "too cold"--there is almost no theoretical minimum where someone is "wrong" to say they feel railroaded. It's just that someone who feels too cold when in the midst of the sun or who feels railroaded when the GMs says "There's a giant frog 3 miles to the west, not that you have to do anything about it, it's just there" is just WAY MORE SENSITIVE than the average gamer. That's ok. There are games for those gamers. [/QUOTE]
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Improvisation vs "code-breaking" in D&D
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