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Improvisation vs "code-breaking" in D&D
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<blockquote data-quote="Zak S" data-source="post: 6732153" data-attributes="member: 90370"><p>From my POV the Forge legacy is 1 game that postForge people tend to like (Apoc World) a couple hacks of it, over a hundred games so bad that even people in that crowd don't ever seem to play them, one game that seems to be really bad and confusing but was sold really well by extraordinary effort and production values (Burning Wheel) and thousands upon thousands upon thousands of terrible terrible terrible comments, accusations, threats, derailments, threadcraps, evasions, prejudices, bigotries, cronyisms and attacks encouraged by the philosophy of the Forge itself ("jerks at your table aren't the jerks' fault, it's the game's fault", "Never assume good faith from non-Forgies") snaking through the last 10 years of game discussion like a length of razor wire hiding in a bowl of pasta because people just don't want to admit they made a big mistake 10 years ago and formed lasting social ties based on that mistake.</p><p></p><p>Take away the Forge and we wouldn't have...one lasting game postForgies like. We probably could've had Vincent Baker without the Forge so I count the Forge a net loss on every level.</p></blockquote><p></p>
[QUOTE="Zak S, post: 6732153, member: 90370"] From my POV the Forge legacy is 1 game that postForge people tend to like (Apoc World) a couple hacks of it, over a hundred games so bad that even people in that crowd don't ever seem to play them, one game that seems to be really bad and confusing but was sold really well by extraordinary effort and production values (Burning Wheel) and thousands upon thousands upon thousands of terrible terrible terrible comments, accusations, threats, derailments, threadcraps, evasions, prejudices, bigotries, cronyisms and attacks encouraged by the philosophy of the Forge itself ("jerks at your table aren't the jerks' fault, it's the game's fault", "Never assume good faith from non-Forgies") snaking through the last 10 years of game discussion like a length of razor wire hiding in a bowl of pasta because people just don't want to admit they made a big mistake 10 years ago and formed lasting social ties based on that mistake. Take away the Forge and we wouldn't have...one lasting game postForgies like. We probably could've had Vincent Baker without the Forge so I count the Forge a net loss on every level. [/QUOTE]
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