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Improvisation vs "code-breaking" in D&D
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<blockquote data-quote="pemerton" data-source="post: 6732241" data-attributes="member: 42582"><p>I pointed to two predications above, though, that do match reality.</p><p></p><p>Edwards correctly predicts that initiative will be a big issue in hard-sim games like Rolemaster and Runequest. He makes a similar prediction about hit locations. And, in fact, when you look at the play communities for those games, and the sorts of debates they have, and the sorts of supplemental rules that get published, he's right. And he's right about the particular fault-lines that emerge.</p><p></p><p>I also pointed to his discussion of techniques that are more common in G and N games than sim games. That one paragraph, as I said, encapsulates the whole of the 4e-era debate about "dissociated" mechanics.</p><p></p><p>The subject matter of these predictions may not be important to you - I get the sense (maybe wrong?) that you're not into hard-sim games of the RM/RQ sort, and that nor are you into 4e. But because I am into those games (and hence into BW, which is a sort of meld of the two styles), those predictions are relevant to me.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6732241, member: 42582"] I pointed to two predications above, though, that do match reality. Edwards correctly predicts that initiative will be a big issue in hard-sim games like Rolemaster and Runequest. He makes a similar prediction about hit locations. And, in fact, when you look at the play communities for those games, and the sorts of debates they have, and the sorts of supplemental rules that get published, he's right. And he's right about the particular fault-lines that emerge. I also pointed to his discussion of techniques that are more common in G and N games than sim games. That one paragraph, as I said, encapsulates the whole of the 4e-era debate about "dissociated" mechanics. The subject matter of these predictions may not be important to you - I get the sense (maybe wrong?) that you're not into hard-sim games of the RM/RQ sort, and that nor are you into 4e. But because I am into those games (and hence into BW, which is a sort of meld of the two styles), those predictions are relevant to me. [/QUOTE]
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