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Improvisation vs "code-breaking" in D&D
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<blockquote data-quote="Maxperson" data-source="post: 6732245" data-attributes="member: 23751"><p>I tend to fall in-between I think. I have proactive players who set goals, but while I improv a lot, I don't need to improv it all. If they tell me they want to infiltrate the palace as nobles from another land, I go with it. I will also set up other plot hooks, such as the princess plotting to kill the duke she's supposed to marry. If the PCs ask the right questions, they can discover it. If they don't, the plot goes on without them and I don't force it on them. If they discover it they can go with it or ignore it. If they ignore it, it goes on without them. </p><p></p><p>The DM planning things is not railroading. It's only railroading if the plots are forced on the players in a way that they cannot avoid.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 6732245, member: 23751"] I tend to fall in-between I think. I have proactive players who set goals, but while I improv a lot, I don't need to improv it all. If they tell me they want to infiltrate the palace as nobles from another land, I go with it. I will also set up other plot hooks, such as the princess plotting to kill the duke she's supposed to marry. If the PCs ask the right questions, they can discover it. If they don't, the plot goes on without them and I don't force it on them. If they discover it they can go with it or ignore it. If they ignore it, it goes on without them. The DM planning things is not railroading. It's only railroading if the plots are forced on the players in a way that they cannot avoid. [/QUOTE]
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Improvisation vs "code-breaking" in D&D
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