Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Improvisation vs "code-breaking" in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 6732434" data-attributes="member: 3192"><p>In D&D the players are capable of gaming the system. Their decisions go directly to it, even if at all points they are unsure what what choices are immediately available. They are always working on suppositions, but they are seeking to discern the code as much as game it.</p><p></p><p>"There's more mountain to the east, so I bet the dungeon expands that way. We just haven't found it. Plus all those stupid bat-like creatures keep coming from that way and they seem to have hundreds of them. Either there's a hidden lair, a passage off this level, or something else I'm not thinking of." </p><p>---- None of that is "talking about the fiction"</p><p></p><p>In a story-focused game, IME all Gary's advice wouldn't be advice for playing a game. I'm asking how others can hold that to be true though. At best, maybe it's suggestions for what kind of narrative we should create today on a blank page. It isn't talking about how to excel or at least not lose at playing the game system. For the large part, the storytelling rules are about finding who gets to tell the story next or how they may tell it. There's been a lot of interesting design in how that can done, but the "fiction" and the system are separate. They aren't considered the same thing.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6732434, member: 3192"] In D&D the players are capable of gaming the system. Their decisions go directly to it, even if at all points they are unsure what what choices are immediately available. They are always working on suppositions, but they are seeking to discern the code as much as game it. "There's more mountain to the east, so I bet the dungeon expands that way. We just haven't found it. Plus all those stupid bat-like creatures keep coming from that way and they seem to have hundreds of them. Either there's a hidden lair, a passage off this level, or something else I'm not thinking of." ---- None of that is "talking about the fiction" In a story-focused game, IME all Gary's advice wouldn't be advice for playing a game. I'm asking how others can hold that to be true though. At best, maybe it's suggestions for what kind of narrative we should create today on a blank page. It isn't talking about how to excel or at least not lose at playing the game system. For the large part, the storytelling rules are about finding who gets to tell the story next or how they may tell it. There's been a lot of interesting design in how that can done, but the "fiction" and the system are separate. They aren't considered the same thing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Improvisation vs "code-breaking" in D&D
Top