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Improvisation vs "code-breaking" in D&D
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<blockquote data-quote="Maxperson" data-source="post: 6732610" data-attributes="member: 23751"><p>How!?!? If the plot goes on without them, by definition it cannot be a railroad since the PCs are not on it and have not been forced onto it. </p><p></p><p>I run a living, breathing world. The rest of the world does not cease to exist just because the PCs cannot see it. Things put into motion play out as they will. Only PC intervention will alter those things. If they choose to intervene, things play out differently. If they choose not to intervene in the assassination attempt on the king's life, the assassination attempt goes forward without them. That's not railroading. It's the opposite of railroading.</p><p></p><p></p><p></p><p>Yes they are. It's called coming up with their own goals. At that point, I have to improv until I have time to prepare better for the path they have decided to go down.</p><p></p><p></p><p></p><p>All a sandbox is, is a game where the PCs decide what they do and just go. No limits. That does not mean no DM preparation. Once I see the direction they are taking it, I will prepare things along those lines. If halfway through they zig when I thought they would zag and leave for something new, I improv some more and make new plans based on the new direction of the PCs. </p><p></p><p>So will you please explain HOW planning things with no rails is railroading?</p></blockquote><p></p>
[QUOTE="Maxperson, post: 6732610, member: 23751"] How!?!? If the plot goes on without them, by definition it cannot be a railroad since the PCs are not on it and have not been forced onto it. I run a living, breathing world. The rest of the world does not cease to exist just because the PCs cannot see it. Things put into motion play out as they will. Only PC intervention will alter those things. If they choose to intervene, things play out differently. If they choose not to intervene in the assassination attempt on the king's life, the assassination attempt goes forward without them. That's not railroading. It's the opposite of railroading. Yes they are. It's called coming up with their own goals. At that point, I have to improv until I have time to prepare better for the path they have decided to go down. All a sandbox is, is a game where the PCs decide what they do and just go. No limits. That does not mean no DM preparation. Once I see the direction they are taking it, I will prepare things along those lines. If halfway through they zig when I thought they would zag and leave for something new, I improv some more and make new plans based on the new direction of the PCs. So will you please explain HOW planning things with no rails is railroading? [/QUOTE]
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