Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Improvisation vs "code-breaking" in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6732659" data-attributes="member: 4937"><p>You are going to find that pemerton liberally sprinkles the description of his techniques with Forge terminology. But that when you get down to it, pemerton is not actually describing techniques that correspond in any tight way to the terminology as Forge defined it. In fact, from his examples, the game pemerton actually plays and the techniques he actually describes using are bog standard DM preparation and resolution. Indeed, even when pemerton actually employs systems intended to empower certain agendas of play, pemerton actually ends up employing them in slightly different ways that end up being functionally not that different from anyone who wasn't consciously trying to be Forge-y.</p><p></p><p>Burning Wheel can be played, and I imagine usually is, as a bog standard fantasy heartbreaker. </p><p></p><p>You might then be inclined to wonder what in the world is going on here. I know I have many times.</p><p></p><p>Celebrim's Second Law of Roleplaying (tm) says, "How you think about playing a system is more important than the rules system itself." What I think actually happened is that reading some Forge essays revolutionized how pemerton thought about playing and preparing to play a game and set him off in new directions. I don't know much about his pre-Forge preparation or style (but the fact that he played RM for 20 years tells you a lot), but his post Forge preparation and scene adjudication sounds remarkably familiar to a lot of things I've seen done going back to at least the early 90's. However, rather than describing his normal play in the normal terms that ought to characterize it, he stays stuck in Forge-isms because it was those things that caused him to question his earlier techniques and develop new largely system independent approaches. But I've heard him describe the process of creating a dungeon backstory while preparing for play as "no myth", and call linear process-sim resolution as "Story First" drama techniques. So that he describes sandboxes as railroads because there exists content the PC's don't choose to engage with doesn't surprise me either. </p><p></p><p>Whatever works for him to help him frame the way he thinks about the game. It seems to be working for all that it baffles me what he means 90% of the time. I think that the answer might be, compared to how he formally thought about adjudicating play, he's <em>more</em> improvisational, or more outcome focused and less system focused, and so forth. Its broadened his palette apparently and made him happier with his game, so I'm good with it.</p><p></p><p>Point is, I think we make far too big a deal about the labels we use. In practice, what most DMs actually do is a lot like what all DMs actually do, whether they want to call it a 'sandbox' or a 'railroad' or not. The players don't stay at your table if you can't run a fun game.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6732659, member: 4937"] You are going to find that pemerton liberally sprinkles the description of his techniques with Forge terminology. But that when you get down to it, pemerton is not actually describing techniques that correspond in any tight way to the terminology as Forge defined it. In fact, from his examples, the game pemerton actually plays and the techniques he actually describes using are bog standard DM preparation and resolution. Indeed, even when pemerton actually employs systems intended to empower certain agendas of play, pemerton actually ends up employing them in slightly different ways that end up being functionally not that different from anyone who wasn't consciously trying to be Forge-y. Burning Wheel can be played, and I imagine usually is, as a bog standard fantasy heartbreaker. You might then be inclined to wonder what in the world is going on here. I know I have many times. Celebrim's Second Law of Roleplaying (tm) says, "How you think about playing a system is more important than the rules system itself." What I think actually happened is that reading some Forge essays revolutionized how pemerton thought about playing and preparing to play a game and set him off in new directions. I don't know much about his pre-Forge preparation or style (but the fact that he played RM for 20 years tells you a lot), but his post Forge preparation and scene adjudication sounds remarkably familiar to a lot of things I've seen done going back to at least the early 90's. However, rather than describing his normal play in the normal terms that ought to characterize it, he stays stuck in Forge-isms because it was those things that caused him to question his earlier techniques and develop new largely system independent approaches. But I've heard him describe the process of creating a dungeon backstory while preparing for play as "no myth", and call linear process-sim resolution as "Story First" drama techniques. So that he describes sandboxes as railroads because there exists content the PC's don't choose to engage with doesn't surprise me either. Whatever works for him to help him frame the way he thinks about the game. It seems to be working for all that it baffles me what he means 90% of the time. I think that the answer might be, compared to how he formally thought about adjudicating play, he's [I]more[/I] improvisational, or more outcome focused and less system focused, and so forth. Its broadened his palette apparently and made him happier with his game, so I'm good with it. Point is, I think we make far too big a deal about the labels we use. In practice, what most DMs actually do is a lot like what all DMs actually do, whether they want to call it a 'sandbox' or a 'railroad' or not. The players don't stay at your table if you can't run a fun game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Improvisation vs "code-breaking" in D&D
Top