Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Improvisation vs "code-breaking" in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 6732885" data-attributes="member: 177"><p>Actually, the point is that <em>you feel</em> Edwards' theories are irrelevant dross...</p><p></p><p>Let us be clear - with, say, Newtonian mechanics, we can do an experiment with something approaching objective measurements, and test whether the theory matches the real world. That mechanism is not readily available for RPGs at reasonable cost. So, we are left with opinions. I *agree* with you that GNS has significant shortcomings. However, we cannot say with any level of confidence how close to reality GNS (or any other paradigm) is, because *nobody* has the data. It is all *opinions*. It would be wondrous if you spoke as if you recognized that fact.</p><p></p><p>But, here's the thing you may be missing - the utility of GNS is not necessarily driven by it being particularly accurate.</p><p></p><p>I will turn to tarot cards as an example. As a physicist, I know darned well that the random draw of cards from a deck has no relation to how a person's life will turn out - as a model for the universe and the future, there's nothing accurate about a tarot deck. However, it is also demonstrable that a tarot reading can be an effective problem-solving tool. How is that possible?</p><p></p><p>It proves useful by taking you outside of your own head, and, for a time, allowing your thoughts to be driven by an outside logic and framework. Tarot cards can assist you in thinking outside the box, taking you outside your mental ruts, and forcing you to think about interactions and interrelations you wouldn't consider on your own. Sometimes, to generate ideas, it does not matter much what framework of approach you use, so long as you pick one.</p><p></p><p>Thus, you get things like FATE. It is pretty clear that the game is *not* really a Forge design. It is similarly clear, however, that considering Narrative as a major force we could bring to the fore *is* part of its design. But, instead of trying to take on narrative alone, as GNS in full would have you do, it takes Narrative and Game and does a pretty good job of aligning them. The Game portion is not particularly deep, but it is formed such that doing the Game-appropriate thing and the Narrative-appropriate thing are not at odds, and is an award-winning design that probably would not have arisen had the Forge and GNS theory never happened.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6732885, member: 177"] Actually, the point is that [i]you feel[/i] Edwards' theories are irrelevant dross... Let us be clear - with, say, Newtonian mechanics, we can do an experiment with something approaching objective measurements, and test whether the theory matches the real world. That mechanism is not readily available for RPGs at reasonable cost. So, we are left with opinions. I *agree* with you that GNS has significant shortcomings. However, we cannot say with any level of confidence how close to reality GNS (or any other paradigm) is, because *nobody* has the data. It is all *opinions*. It would be wondrous if you spoke as if you recognized that fact. But, here's the thing you may be missing - the utility of GNS is not necessarily driven by it being particularly accurate. I will turn to tarot cards as an example. As a physicist, I know darned well that the random draw of cards from a deck has no relation to how a person's life will turn out - as a model for the universe and the future, there's nothing accurate about a tarot deck. However, it is also demonstrable that a tarot reading can be an effective problem-solving tool. How is that possible? It proves useful by taking you outside of your own head, and, for a time, allowing your thoughts to be driven by an outside logic and framework. Tarot cards can assist you in thinking outside the box, taking you outside your mental ruts, and forcing you to think about interactions and interrelations you wouldn't consider on your own. Sometimes, to generate ideas, it does not matter much what framework of approach you use, so long as you pick one. Thus, you get things like FATE. It is pretty clear that the game is *not* really a Forge design. It is similarly clear, however, that considering Narrative as a major force we could bring to the fore *is* part of its design. But, instead of trying to take on narrative alone, as GNS in full would have you do, it takes Narrative and Game and does a pretty good job of aligning them. The Game portion is not particularly deep, but it is formed such that doing the Game-appropriate thing and the Narrative-appropriate thing are not at odds, and is an award-winning design that probably would not have arisen had the Forge and GNS theory never happened. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Improvisation vs "code-breaking" in D&D
Top